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The Sims 2 cover art

Build from sourceDecompilation

The Sims 2

Maxis · 2005 · GameCube

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Build from source

The project publishes its code and no build: you build it as its README says.

  • Sims2DECOMP

    By natebag23 stars on its repository

    Source

    DecompilationAI-assisted

    Code last updated Jun 10, 2026A list SubmitGame reads flags it as made with an AI's help.

    How to play
    1. There is no build to download: get the code from the project's repository.
    2. Build it as its README says. What the build gives, a program to run or the original game rebuilt for an emulator, is written there too.
    3. The project's page says what it needs from your own copy of The Sims 2, if anything.

From SubmitGame's list, read Oct 21, 2026, with releases, stars and licenses as each project's repository gives them. The steps are the same for every project of a kind: its own page has the details.

Under the hood: every project behind it, its license and code, how they connect, and who made them.

About

The console versions of The Sims 2 featured local splitscreen multiplayer, a story mode and an option to control game characters directly, as opposed to queuing options as is traditional Sims gameplay. In this videogame, you cannot have children nor age, but you are only adults (excluding elders), even though you can get married. You must earn aspiration points to unlock rewards by filling up your "goals" which will also be needed to complete story mode. Story mode is a sequence of multiple levels along with developed storylines which each character asks you to fulfill wants that pertain to their story. There is also a sandbox mode where you can live in a preset family or build your own.

Description from IGDB.

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