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Super Smash Bros. Melee cover art

DecompilationBring your files

Super Smash Bros. Melee

HAL Laboratory · 2001 · GameCube · Fighting

Play

Bring your Melee (NTSC-U 1.02) disc image: the port runs it, it does not ship it.

About

Built from the doldecomp decompilation on the aurora compatibility layer, rendered through WebGPU. Still in beta; bring your own NTSC 1.02 disc image, nothing is included.

A crossover platform fighting game featuring characters from Nintendo franchises including Mario, The Legend of Zelda, Star Fox, Pokémon, and Fire Emblem. Unlike traditional fighters, the goal is to knock opponents off the stage rather than deplete a health bar. Damage accumulates as a percentage, increasing the distance a character is launched when hit. Players use simple one-button inputs combined with joystick directions to execute moves. The game supports up to four players simultaneously and includes various single-player modes alongside its multiplayer focus. Its fast-paced, aggressive gameplay fostered a long-running competitive esports scene that persisted well beyond the game's original lifespan.

Description from IGDB.

How it runs

Project
meleeDecompilation. The original binary turned back into source code, function by function.By doldecomp
Port
999sian.github.ioBy 999sian · WebGPUOnline since Sep 14, 2026Source: 999sian/melee-pc
Plays with
Keyboard and gamepad. Saves in your browser. Online multiplayer.
You need
Bring your Melee (NTSC-U 1.02) disc image: the port runs it, it does not ship it.
Original
HAL Laboratory, 2001, GameCube

Screenshots

  • Super Smash Bros. Melee, screenshot 1 of 3
  • Super Smash Bros. Melee, screenshot 2 of 3
  • Super Smash Bros. Melee, screenshot 3 of 3

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