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Super Smash Bros. Melee

Under the hood

The 5 projects behind Super Smash Bros. Melee: what each is, its license, how much of its code matches the original, its last commit and the systems it ships for. Then how they connect, and who made them.

Projects

On a narrow screen, the table scrolls sideways.

ProjectStatusLicenseCode matchedLast commitStarsSystems
What brings it back (5)
meleeDecompilationnot knownnot known100%Oct 16, 20262.4Knot known
melee-pcRecompilationnot knownnot knownnot knownOct 20, 2026517Windows, macOS, Linux, Android and iOS
Melee UnlockedRecompilationnot knownGPL-3.0not knownOct 21, 2026127Windows and Linux
FRAYRecompilationnot knownUnlicensenot knownJul 19, 202094not known
Melee-XSource portnot knownnot knownnot knownOct 6, 202630not known

Code matched is decomp.dev's latest measure, linked to its page. Stars and the last commit are the repository's.

How they connect

Forks, and what each project is built on or needs. Projects in grey are not Super Smash Bros. Melee's.

People

From recomp.gg shelf, read Oct 11, 2026, SubmitGame's list, read Oct 21, 2026, the GitHub API, read Oct 21, 2026 and decomp.dev, read Oct 14, 2026. Each project's page names where its own facts come from.