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Scooby-Doo! Night of 100 Frights

Heavy Iron Studios · 2002 · GameCube

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  • Recompilation

    Latest release v1.0.2, Oct 18, 2026Code last updated Oct 18, 2026License: GPL-3.0

    How to play
    1. Download a build from the project's release page: its files say which systems they run on.
    2. The project's page says what it needs from your own copy of Scooby-Doo! Night of 100 Frights, if anything.
    3. Launch it.

From SubmitGame's list, read Oct 21, 2026, with releases, stars and licenses as each project's repository gives them. The steps are the same for every project of a kind: its own page has the details.

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  1. Release · Oct 18, 2026Scooby-Doo-Refrightened v1.0.1, and 2 more since Oct 17, 2026

About

Scooby-Doo! Night of 100 Frights is a third person platform game with action elements that was developed by Heavy Iron Studios and published by THQ for the PlayStation 2, GameCube and Xbox consoles. The game was first released on May 20, 2002 in North America and was released later that year in PAL regions. It is the first Scooby-Doo! video game title to come to sixth generation consoles. The game became a Greatest Hits title in 2003.[1] The game had a follow up titled Scooby Doo: Mystery Mayhem. The game puts players in the control of Scooby-Doo in a story that revolves around him searching for the rest of the gang around a haunted mansion after they're kidnapped by an eccentric villain. The game has twelve areas, ranging from graveyards and secret labs to fishing villages and haunted mazes. The game received mixed reviews from critics, mainly criticizing the game's simplicity, although its massive environments staying true to the Scooby-Doo! universe was praised by critics and fans alike. Fans of the original show loved the game, feeling it was compensation for the N64 game released in 2000. The game also marks the first and only time Don Knotts did voice work for a video game, though he did do previous voice work in the Scooby-Doo universe.[2]

Description from IGDB.

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