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Rocket: Robot on Wheels cover art

InstallRecompilation

Rocket: Robot on Wheels

Sucker Punch Productions · 1999 · N64

Doesn't play in a browser tab yet: it plays on your own device. Opens github.com in a new tab. Follow it to see on your home page when it comes out, or plays here.

On your device

Install

A build to download from the project and run on your device.

  • Rocket-R

    By ThatGuyMcd40 stars on its repository

    Releases

    RecompilationAI-assisted

    Latest release MODS, Sep 28, 2026Code last updated Oct 6, 2026License: GPL-3.0A list SubmitGame reads flags it as made with an AI's help.

    How to play
    1. Download a build from the project's release page: its files say which systems they run on.
    2. The project's page says what it needs from your own copy of Rocket: Robot on Wheels, if anything.
    3. Launch it.

Build from source

The project publishes its code and no build: you build it as its README says.

  • Rocket-Robot-On-Wheels

    By RocketRet46 stars on its repository

    Source

    Decompilation

    Code last updated Jan 15, 2023

    How to play
    1. There is no build to download: get the code from the project's repository.
    2. Build it as its README says. What the build gives, a program to run or the original game rebuilt for an emulator, is written there too.
    3. The project's page says what it needs from your own copy of Rocket: Robot on Wheels, if anything.

From SubmitGame's list, read Oct 21, 2026, with releases, stars and licenses as each project's repository gives them. The steps are the same for every project of a kind: its own page has the details.

Under the hood: every project behind it, its license and code, how they connect, and who made them.

  1. Release · Sep 28, 2026Rocket-R MODS, and 2 more since Sep 26, 2026

About

First-time Nintendo 64 developer Sucker Punch Studios jumped onto the scene with a highly original 3D platformer. The design philosophy behind the title is simple -- rather than build the platformer around the main character, the software house opted instead to focus on the interactivity of the 3D environments he travels. To that end, Rocket employs an advanced physics engine which allows the main character, a lovable unicycle-based robot named Rocket, to travel and experiment with colorful, platform-esque worlds with realistic gravity and inertia. Every object has its own set of lifelike attributes that must be "weighed" into consideration when solving puzzles.

Description from IGDB.

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