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The Legend of Zelda: Majora's Mask cover art

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The Legend of Zelda: Majora's Mask

Nintendo EAD · 2000 · N64 · Action adventure

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About

2 Ship 2 Harkinian over the zeldaret decompilation, WebGL2, with every retail texture and voice line regenerated so no ROM is needed.

The Legend of Zelda: Majora's Mask is a direct sequel to Ocarina of Time, it utilizes the same engine and visual style as its predecessor. The game retains the traditional elements of Zelda games as well as those introduced in Ocarina of Time, such as active blocking with a shield, various throwing items, and the usage of melodies played on the ocarina to solve puzzles. Compared to the previous Zelda games, this installment is more oriented towards interaction with NPCs and has a larger variety of items, optional quests, and mini-games. It also includes a time system that spans three days, and this cycle must be reset periodically to progress through the game.

Description from IGDB.

How it runs

Project
mmDecompilation. The original binary turned back into source code, function by function.By zeldaret and HarbourMasters
Port
andrewnakas.github.ioBy Andrew Nakas · WebAssemblyOnline since Sep 26, 2026
Controls
WASD is the stick, X/C for A/B, Z for Z, E/R for L/R, arrows and T F G H for C buttons/D-pad
Plays with
Keyboard, gamepad and touch. Saves in your browser.
You need
Nothing to bring: the port loads everything it needs.
Original
Nintendo EAD, 2000, N64

Screenshots

  • The Legend of Zelda: Majora's Mask, screenshot 1 of 3
  • The Legend of Zelda: Majora's Mask, screenshot 2 of 3
  • The Legend of Zelda: Majora's Mask, screenshot 3 of 3

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