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Onegai Monsters

Bottom Up · 1999 · N64

Doesn't play in a browser tab yet: it plays on your own device. Opens github.com in a new tab. Follow it to see on your home page when it comes out, or plays here.

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The project publishes its code and no build: you build it as its README says.

  • onegaimonsters

    By Ryan-Myers3 stars on its repository

    Source

    Decompilation

    Code last updated Nov 20, 2025

    How to play
    1. There is no build to download: get the code from the project's repository.
    2. Build it as its README says. What the build gives, a program to run or the original game rebuilt for an emulator, is written there too.
    3. The project's page says what it needs from your own copy of Onegai Monsters, if anything.

From SubmitGame's list, read Oct 21, 2026, with releases, stars and licenses as each project's repository gives them. The steps are the same for every project of a kind: its own page has the details.

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About

The game is a 3D RPG in which the player character is a child who starts a journey to become a monster breeder on his tenth birthday. After receiving and hatching an egg, the player walks around the world, completing requests from people and raising monsters. Requests are basic RPG quests - such as collecting an item for a non-playable character - and the monsters fight in Pokémon-style, turn-based battles. Unlike Pokémon, every monster in the game comes from the one baby that the player receives as their first monster. Depending on the food it is fed, the monster gains element points, which determine how it evolves. Monsters level up both through defeating other monsters and when walking around the town. Monsters hatch from eggs that can be bought at the local monster shop.

Description from IGDB.

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