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Zelda's Adventure

John Lay · 2023 · Game Boy

Doesn't play in a browser tab yet: it plays on your own device. Opens github.com in a new tab. Follow it to see on your home page when it comes out, or plays here.

On your device

Install

A build to download from the project and run on your device.

  • RecompilationWindowsAI-assisted

    Latest release v1.0.0, Oct 28, 2026Code last updated Oct 28, 2026A list SubmitGame reads flags it as made with an AI's help.

    How to play
    1. Download the build for your system (Windows) from the project's release page.
    2. The project's page says what it needs from your own copy of Zelda's Adventure, if anything.
    3. Launch it.

From SubmitGame's list, read Nov 5, 2026, with releases, stars and licenses as each project's repository gives them. The steps are the same for every project of a kind: its own page has the details.

Under the hood: every project behind it, its license and code, how they connect, and who made them.

  1. Release · Oct 28, 2026zelda-adventures-static-recomp v1.0.0

About

In the 1990s Nintendo made a deal with Philips to develop 3 Zelda titles. The first 2 were side scrolling platformers, similar to Zelda II, and the third was a traditional top-down action adventure game. Zelda’s Adventure looked interesting and it would be fun to play on a portable system. The Game Boy was chosen because of the existing Zelda games on the system. The game sticks to the aesthetics of Link’s Awakening, but also incorporates some features from Oracle of Ages and Oracle of Seasons. This is a complete port of the CDi original and was developed in GB Studio, with a few modifications.

Description from IGDB.

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