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The Legend of Zelda: Skyward Sword cover art

InstallSource port

The Legend of Zelda: Skyward Sword

Nintendo EAD Software Development Group No.3 · 2011 · Wii

Doesn't play in a browser tab yet: it plays on your own device. Opens github.com in a new tab. Follow it to see on your home page when it comes out, or plays here.

On your device

Install

A build to download from the project and run on your device.

  • Skybreak

    By Kyra4226 stars on its repository

    Releases

    Source port

    Latest release v0.23.0-alpha.3, Oct 14, 2026 (a pre-release)Code last updated Oct 14, 2026

    How to play
    1. Download a build from the project's release page: its files say which systems they run on.
    2. The project's page says what it needs from your own copy of The Legend of Zelda: Skyward Sword, if anything.
    3. Launch it.

Build from source

The project publishes its code and no build: you build it as its README says.

  • ss

    By zeldaret215 stars on its repository

    Source

    Decompilation

    Code last updated Oct 20, 2026License: CC0-1.0

    27.8% of the code matched, as decomp.dev measured it on Oct 13, 2026

    How to play
    1. There is no build to download: get the code from the project's repository.
    2. Build it as its README says. What the build gives, a program to run or the original game rebuilt for an emulator, is written there too.
    3. The project's page says what it needs from your own copy of The Legend of Zelda: Skyward Sword, if anything.

From SubmitGame's list, read Oct 21, 2026 and decomp.dev, read Oct 14, 2026, with releases, stars and licenses as each project's repository gives them. The steps are the same for every project of a kind: its own page has the details.

Under the hood: every project behind it, its license and code, how they connect, and who made them.

  1. Pre-release · Oct 14, 2026Skybreak v0.23.0-alpha.3

About

The Legend of Zelda: Skyward Sword is the first Zelda game created specifically with the Wii in mind. The game makes use of the Wii MotionPlus peripheral for sword fighting, with a revised Wii Remote pointing system used for targeting. Skyward Sword is structured very similar to previous Zelda games, as you travel through an overworld in search of temples to visit and once in you solve a series of puzzles before fighting a boss at the end and receive the next bit of plot. The biggest change is that the overworld is more focused on puzzles with only a handful of action.

Description from IGDB.

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