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Sexy Parodius cover art

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Sexy Parodius

Konami · 1996 · PS1

Doesn't play in a browser tab yet: it plays on your own device. Opens github.com in a new tab. Follow it to see on your home page when it comes out, or plays here.

On your device

Install

A build to download from the project and run on your device.

  • SexyParoRecomp

    By NJH-10017 stars on its repository

    Releases

    RecompilationWindowsmacOSLinuxAI-assisted

    Latest release v0.2.0, Sep 3, 2026Code last updated Sep 4, 2026A list SubmitGame reads flags it as made with an AI's help.

    How to play
    1. Download the build for your system (Windows, macOS and Linux) from the project's release page.
    2. The project's page says what it needs from your own copy of Sexy Parodius, if anything.
    3. Launch it.

From SubmitGame's list, read Oct 21, 2026, with releases, stars and licenses as each project's repository gives them. The steps are the same for every project of a kind: its own page has the details.

Under the hood: every project behind it, its license and code, how they connect, and who made them.

  1. Release · Sep 3, 2026SexyParoRecomp v0.2.0

About

The gameplay in Sexy Parodius is similar to the rest of the series, but with a new catch. Instead of just playing through each level and destroying enemies while avoiding getting hit, the player must also complete a special mission for each stage as well. Some of these missions range from collecting a certain amount of coins in a stage to destroying a certain object or enemies. Depending whether or not the player completes the mission will determine whether the player can continue to the next stage or what the next stage will be. Unlike the past versions, home ports of the game (exception of the PSP version) has cooperative multiplayer intact (where both players play simultaneously). It's also improved in that the game continues to play even when one player is choosing a character upon continuing. In a 2-player game, when certain characters are near enough, a third-shot appears between them which can be purple shots that swirl all-over the screen, hearts that home in on enemies, or rockets that shoot straight ahead. This feature was first seen on Konami's arcade game Trigon. The playable characters in this game are: Vic Viper/Lord British Michael/Gabriel Hikaru/Akane Ivan/Toby Mambo/Samba Koitsu/Aitsu Option/Multiple Shooting Star/Black Viper

Description from IGDB.

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