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LSD: Dream Emulator cover art

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LSD: Dream Emulator

OutSide Directors Company · 1998 · PS1

Doesn't play in a browser tab yet: it plays on your own device. Opens github.com in a new tab. Follow it to see on your home page when it comes out, or plays here.

On your device

Build from source

The project publishes its code and no build: you build it as its README says.

  • lsddecomp

    By brian-oblivion18 stars on its repository

    Source

    Decompilation

    Code last updated Oct 17, 2026

    100% of the code matched, as decomp.dev measured it on Oct 5, 2026

    How to play
    1. There is no build to download: get the code from the project's repository.
    2. Build it as its README says. What the build gives, a program to run or the original game rebuilt for an emulator, is written there too.
    3. The project's page says what it needs from your own copy of LSD: Dream Emulator, if anything.
  • lsddecomp

    By FirecatFG15 stars on its repository

    Source

    Decompilation

    Code last updated Sep 13, 2024

    How to play
    1. There is no build to download: get the code from the project's repository.
    2. Build it as its README says. What the build gives, a program to run or the original game rebuilt for an emulator, is written there too.
    3. The project's page says what it needs from your own copy of LSD: Dream Emulator, if anything.

From SubmitGame's list, read Oct 21, 2026 and decomp.dev, read Oct 14, 2026, with releases, stars and licenses as each project's repository gives them. The steps are the same for every project of a kind: its own page has the details.

Under the hood: every project behind it, its license and code, how they connect, and who made them.

About

In LSD the player navigates through a psychedelic dream world. The idea is simply to walk around and explore things in a dream environment. There are many strange environments in this world, and one way to travel through them is by foot. However, if the player bumps into walls or other objects in the game, they will be transported to another environment instantaneously through a system called "linking". Bumping into people, animals, or special objects usually results in a stranger dream. Each dream can last up to 10 minutes, after which the player will 'wake up', when the screen fades away and the player is sent back to the game's initial menu. However, if the player falls off a cliff or into a hole in the dream, then the player will wake up immediately. There is a graph that appears at the end of each dream that keeps track of the player's state of mind; the states are Upper, Downer, Static and Dynamic, as referring to the environments and the general feel of the dream the player just went through. Past states may have effects on later dreams.

Description from IGDB.

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