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Cut the Rope cover art

InstallDecompilation

Cut the Rope

ZeptoLab · 2010 · DS

Doesn't play in a browser tab yet: it plays on your own device. Opens github.com in a new tab. Follow it to see on your home page when it comes out, or plays here.

On your device

Install

A build to download from the project and run on your device.

  • Cut the Rope: DX

    By yell0wsuit129 stars on its repository

    Releases

    DecompilationWindowsmacOSLinux

    Latest release v2.50.1, Oct 10, 2026Code last updated Oct 11, 2026

    How to play
    1. Download the build for your system (Windows, macOS and Linux) from the project's release page.
    2. The project's page says what it needs from your own copy of Cut the Rope, if anything.
    3. Launch it.

Build from source

The project publishes its code and no build: you build it as its README says.

  • cuttherope-dx

    By Bingies249 stars on its repository

    Source

    Decompilation

    Code last updated Oct 14, 2026

    How to play
    1. There is no build to download: get the code from the project's repository.
    2. Build it as its README says. What the build gives, a program to run or the original game rebuilt for an emulator, is written there too.
    3. The project's page says what it needs from your own copy of Cut the Rope, if anything.

From SubmitGame's list, read Oct 21, 2026, with releases, stars and licenses as each project's repository gives them. The steps are the same for every project of a kind: its own page has the details.

Under the hood: every project behind it, its license and code, how they connect, and who made them.

  1. Release · Oct 10, 2026Cut the Rope: DX v2.50.1, and 9 more since Sep 21, 2026

About

Cut the Rope is a series of physics-based puzzle video games developed by ZeptoLab for several platforms and devices. The objective of the Cut the Rope games is to feed candy to a little green creature named Om Nom while collecting stars. In each level, the candy hangs by one or several of the titular ropes which the player must cut with a swipe of their finger using the device's touchscreen. Using various objects such as floating bubbles and bellows, the candy must also be manipulated around obstacles to get to Om Nom's mouth. Each level pack introduces new challenges. Levels are scored with a zero to three star rating, according to how many stars the player picked up, and a point score depending on the number of stars collected and the amount of time taken to complete the level. Game received multiple award, for example: Apple Design Award 2011, British Academy Video Games Awards 2011 and many others.

Description from IGDB.

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