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Animal Crossing: Wild World

Nintendo Entertainment Analysis & Development · 2005 · DS

Doesn't play in a browser tab yet: it plays on your own device. Opens github.com in a new tab. Follow it to see on your home page when it comes out, or plays here.

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The project publishes its code and no build: you build it as its README says.

  • acww-decomp

    By 6elphegor12 stars on its repository

    Source

    Decompilation

    Code last updated Oct 14, 2026

    How to play
    1. There is no build to download: get the code from the project's repository.
    2. Build it as its README says. What the build gives, a program to run or the original game rebuilt for an emulator, is written there too.
    3. The project's page says what it needs from your own copy of Animal Crossing: Wild World, if anything.

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About

Players move into a living, breathing world inside the Nintendo DS...and then invite their friends to visit from anywhere on earth. In Animal Crossing: Wild World, the sequel to the popular Nintendo GameCube game, players and up to three friends can hang out in the same village and interact in real time -- either through wireless LAN or over Nintendo Wi-Fi Connection. Players can visit a friend's village from thousands of miles away. The touch screen makes item management and world navigation a breeze. Typing letters and designing patterns are now just stylus strokes away. Days and seasons pass in real time, so whether players want to decorate their homes, catch bugs or fish, collect brand-new items like hats and sunglasses or just chat with the wild and wacky characters in their villages, there's always something to do.

Description from IGDB.

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