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Alien Resurrection

Argonaut Games · 2000 · PS1

Doesn't play in a browser tab yet: it plays on your own device. Opens github.com in a new tab. Follow it to see on your home page when it comes out, or plays here.

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Install

A build to download from the project and run on your device.

  • RecompilationLinux

    Latest release v0.3.0, Oct 1, 2026Code last updated Oct 13, 2026License: MIT

    How to play
    1. Download the build for your system (Linux) from the project's release page.
    2. The project's page says what it needs from your own copy of Alien Resurrection, if anything.
    3. Launch it.
  • RecompilationWindowsmacOSLinuxAI-assisted

    Latest release v0.1.4, Oct 2, 2026Code last updated Oct 2, 2026License: GPL-3.0A list SubmitGame reads flags it as made with an AI's help.

    How to play
    1. Download the build for your system (Windows, macOS and Linux) from the project's release page.
    2. The project's page says what it needs from your own copy of Alien Resurrection, if anything.
    3. Launch it.

From SubmitGame's list, read Oct 21, 2026, with releases, stars and licenses as each project's repository gives them. The steps are the same for every project of a kind: its own page has the details.

Under the hood: every project behind it, its license and code, how they connect, and who made them.

  1. Release · Oct 2, 2026alien-resurrection-recomp v0.1.4, and 3 more since Sep 3, 2026
  2. Release · Oct 1, 2026AlienResurrection-Recompilation v0.3.0, and 2 more since Aug 20, 2026

About

Gameplay is standard FPS action, with limited ammo and plenty of hazards to detour around or find the switch to deactivate. The player switches between the four main characters at each level change, each with a slightly different set of abilities (Call has a motion tracker, Christie has his twin pistols from the film). Levels are based around keeping the Auriga running, and making their way through the ship to escape. This was to be Fox Interactive's last Sega Saturn game, but development was pulled on the Saturn version before it was completed. PC and Dreamcast ports of the game were also planned but were never developed due to the original title's poor sales.

Description from IGDB.

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