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Super ZZT cover art

InstallDecompilation

Super ZZT

Epic Games · 1992 · DOS

Doesn't play in a browser tab yet: it plays on your own device. Opens github.com in a new tab. Follow it to see on your home page when it comes out, or plays here.

On your device

Install

A build to download from the project and run on your device.

  • Reconstruction of Super ZZT

    By asiekierka45 stars on its repository

    Releases

    Decompilation

    Latest release v1.0, Aug 16, 2020Code last updated Jun 30, 2025

    How to play
    1. Download a build from the project's release page: its files say which systems they run on.
    2. The project's page says what it needs from your own copy of Super ZZT, if anything.
    3. Launch it.

From SubmitGame's list, read Oct 21, 2026, with releases, stars and licenses as each project's repository gives them. The steps are the same for every project of a kind: its own page has the details.

Under the hood: every project behind it, its license and code, how they connect, and who made them.

  1. Release · Aug 16, 2020Reconstruction of Super ZZT v1.0

About

Super ZZT is the successor to ZZT, created by Allen Pilgrim and Tim Sweeney of Epic Games (then Epic MegaGames). Like its predecessor, Super ZZT was essentially a game creation system with a few games packaged with it, which included Lost Forest, Monster Zoo, and Proving Grounds. Like ZZT, the greatest draw to its sequel was the level editor which allowed players to create their own games. The editor itself was somewhat "hidden" by the creators, perhaps because it was not quite as polished as they wanted in time for the release. It was necessary to add the argument /e to the command line when loading Super ZZT, and then to press E to enter the editor.

Description from IGDB.

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