Metal Gear Solid
Under the hood
The 3 projects behind Metal Gear Solid: what each is, its license, how much of its code matches the original, its last commit and the systems it ships for. Then how they connect, and who made them.
Projects
On a narrow screen, the table scrolls sideways.
| Project | Status | License | Code matched | Last commit | Stars | Systems |
|---|---|---|---|---|---|---|
| What brings it back (3) | ||||||
| mgs-reintegralSource port | not known | not known | not known | Oct 17, 2026 | 37 | Windows |
| metal-gear-solid-recompRecompilation | not known | not known | not known | Oct 2, 2026 | 29 | Windows, macOS and Linux |
| mgsone-recompRecompilation | not known | not known | not known | Oct 10, 2026 | 12 | Windows and Linux |
Code matched is decomp.dev's latest measure, linked to its page. Stars and the last commit are the repository's.
People
- Drommedhar · Author of mgs-reintegral
- alexbeavs-ps1-ports · Author of metal-gear-solid-recomp
- coccofresco · Author of mgsone-recomp
From SubmitGame's list, read Oct 20, 2026 and the GitHub API, read Oct 21, 2026. Each project's page names where its own facts come from.