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Magic Carpet 2: The Netherworlds cover art

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Magic Carpet 2: The Netherworlds

Bullfrog Productions · 1995 · DOS

Doesn't play in a browser tab yet: it plays on your own device. Opens github.com in a new tab. Follow it to see on your home page when it comes out, or plays here.

On your device

Install

A build to download from the project and run on your device.

  • magic-carpet-2-hd

    By thobbsinteractive118 stars on its repository

    Releases

    ReimplementationWindowsLinuxAI-assisted

    Latest release 0.9.16.0-beta-stable, Oct 16, 2026Code last updated Oct 31, 2026License: GPL-3.0A list SubmitGame reads flags it as made with an AI's help.

    How to play
    1. Download the build for your system (Windows and Linux) from the project's release page.
    2. The project's page says what it needs from your own copy of Magic Carpet 2: The Netherworlds, if anything.
    3. Launch it.

From SubmitGame's list, read Nov 1, 2026, with releases, stars and licenses as each project's repository gives them. The steps are the same for every project of a kind: its own page has the details.

Under the hood: every project behind it, its license and code, how they connect, and who made them.

  1. Release · Oct 16, 2026magic-carpet-2-hd 0.9.16.0-beta-stable, and 9 more since Dec 22, 2025

About

Magic Carpet 2: The Netherworlds was the follow-up of the successful yet underrated game, Magic Carpet. It fixed many of the design complaints present in the first Magic Carpet. The basic concept of the game remains the same as Magic Carpet, with the player being able to build a castle, collect mana, destroy creatures for their mana and battle rival sorcerers. It featured the addition of night-time levels, and underground levels, which not only helped alleviate the repetitiveness of the preceding game, but also accompanied the storyline progression, which was mapped out before each level. Underground levels, however, do not have rival wizards. There are also several secret entrances to reach hidden levels, where the player can gain more spells and experience. Also unlike its predecessor, the game proceeded by completing various missions such as reaching checkpoints and destroying specific buildings/monsters, rather than just simple accumulation of mana.

Description from IGDB.

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