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Ikachan cover art

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Ikachan

Studio Pixel · 2000 · PC

Doesn't play in a browser tab yet: it plays on your own device. Opens github.com in a new tab. Follow it to see on your home page when it comes out, or plays here.

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Build from source

The project publishes its code and no build: you build it as its README says.

  • Ikachan

    By cuckydev19 stars on its repository

    Source

    Decompilation

    Code last updated Sep 26, 2020

    How to play
    1. There is no build to download: get the code from the project's repository.
    2. Build it as its README says. What the build gives, a program to run or the original game rebuilt for an emulator, is written there too.
    3. The project's page says what it needs from your own copy of Ikachan, if anything.

From SubmitGame's list, read Oct 21, 2026, with releases, stars and licenses as each project's repository gives them. The steps are the same for every project of a kind: its own page has the details.

Under the hood: every project behind it, its license and code, how they connect, and who made them.

About

In Ikachan, you control a squid in an underwater cave system. This game uses what is assumed to be an early version of the Cave Story engine. The controls are built around the use of momentum. The caverns are cut off from the sea, there are food shortages, and a fish named ironhead rules the tunnels with an iron, uhh.. head. You must set things right.

Description from IGDB.

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