Under the hood
The 3 projects behind Command & Conquer: Generals Zero Hour: what each is, its license, how much of its code matches the original, its last commit and the systems it ships for. Then how they connect, and who made them.
Projects
On a narrow screen, the table scrolls sideways.
| Project | Status | License | Code matched | Last commit | Stars | Systems |
|---|---|---|---|---|---|---|
| What brings it back (3) | ||||||
| NewShoesSource port | not known | not known | not known | Sep 23, 2026 | 25 | not known |
| GeneralsXSource port | not known | not known | not known | not known | not known | not known |
| wasm-generalsGame | not known | not known | not known | not known | not known | not known |
Code matched is decomp.dev's latest measure, linked to its page. Stars and the last commit are the repository's.
How they connect
Forks, and what each project is built on or needs. Projects in grey are not Command & Conquer: Generals Zero Hour's.
- GeneralsGameCode
Forked into
- GeneralsX
Used by
- GeneralsX
People
- Agusx1211 · Author of NewShoes
- Felipe Braz · Author of GeneralsX
- Erasmo Bellumat · Author of wasm-generals
From recomp.gg shelf, read Oct 11, 2026, SubmitGame's list, read Oct 14, 2026, GitHub releases, read Oct 18, 2026, GitHub's forks, read Oct 15, 2026 and the GitHub API, read Oct 18, 2026. Each project's page names where its own facts come from.