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Final Doom cover art

Build from sourceDecompilation

Final Doom

Williams Entertainment, id Software · 1996 · DOS

Doesn't play in a browser tab yet: it plays on your own device. Opens github.com in a new tab. Follow it to see on your home page when it comes out, or plays here.

On your device

Build from source

The project publishes its code and no build: you build it as its README says.

  • PSXFINALDOOM-RE

    By Erick19441 stars on its repository

    Source

    Decompilation

    Code last updated May 30, 2025License: GPL-3.0

    How to play
    1. There is no build to download: get the code from the project's repository.
    2. Build it as its README says. What the build gives, a program to run or the original game rebuilt for an emulator, is written there too.
    3. The project's page says what it needs from your own copy of Final Doom, if anything.

From SubmitGame's list, read Oct 21, 2026, with releases, stars and licenses as each project's repository gives them. The steps are the same for every project of a kind: its own page has the details.

Under the hood: every project behind it, its license and code, how they connect, and who made them.

In other games

Final Doom brought into another game: mods that run in your own copy of the game they play in.

  1. Release · Jan 17, 2026Celeste Doom Initial release

About

Final Doom is a compilation of two standalone episodes: TNT: Evilution and The Plutonia Experiment, which include full sets of new levels (both of them use the same level structure as Doom II with 30 regular levels and 2 secret levels), new graphics and textures, and new text interlude screens in addition to most of the resources from Doom II and some from Doom.

Description from IGDB.

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