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Dune II: The Building of a Dynasty cover art

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Dune II: The Building of a Dynasty

Westwood Studios · 1992 · DOS

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  • dunedynasty

    By gameflorist162 stars on its repository

    Releases

    Source portWindowsmacOSLinux

    Latest release v1.6.4, May 31, 2025Code last updated Jan 14, 2026License: GPL-2.0

    How to play
    1. Download the build for your system (Windows, macOS and Linux) from the project's release page.
    2. The project's page says what it needs from your own copy of Dune II: The Building of a Dynasty, if anything.
    3. Launch it.

From SubmitGame's list, read Oct 21, 2026, with releases, stars and licenses as each project's repository gives them. The steps are the same for every project of a kind: its own page has the details.

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  1. Release · May 31, 2025dunedynasty v1.6.4, and 4 more since Jul 2, 2023

About

Dune II is often considered the first mainstream modern real-time strategy game and established many conventions of the genre. Even though set in Frank Herbert's famous Dune universe, the game is only loosely connected to the plot of any of the books or the films based from them. Controlling either of the three Houses, the player must fight a number of battles against the other Houses. In the early levels, the goal is simply to earn a certain number of credits, while in the later missions, all enemies must be destroyed. The single resource in the game is the Spice, which must be collected by harvesters. The spice is converted to credits in a refinery, which are then spent to construct additional buildings and units. There are two terrain types: buildings can only be constructed on stone, while the Spice is only found on sand. However, units moving on sand attract the large sandworms of Dune, who are virtually indestructible and can swallow even large units whole. As levels progress, new and more advanced buildings and units are made available, including structures like a radar station, a repair facility or defense turrets and, for units, various ground troops, light vehicles and tanks. Each House can construct one unique special unit, and, after building a palace improvement, can unleash a unique palace effect.

Description from IGDB.

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