Diablo
Under the hood
The 5 projects behind Diablo: what each is, its license, how much of its code matches the original, its last commit and the systems it ships for. Then how they connect, and who made them.
Projects
On a narrow screen, the table scrolls sideways.
| Project | Status | License | Code matched | Last commit | Stars | Systems |
|---|---|---|---|---|---|---|
| What brings it back (5) | ||||||
| DevilutionXDecompilation | not known | not known | not known | Oct 20, 2026 | 9.9K | Windows, macOS, Linux, Android, iOS and Switch |
| devilutionReimplementation | not known | not known | not known | Sep 15, 2025 | 9K | Windows |
| diablo_webSource port | not known | not known | not known | Oct 20, 2026 | 62 | not known |
| diablo-recompRecompilation | not known | GPL-3.0 | not known | Oct 2, 2026 | 4 | Windows, macOS and Linux |
| diablowebGame | not known | not known | not known | not known | not known | not known |
Code matched is decomp.dev's latest measure, linked to its page. Stars and the last commit are the repository's.
How they connect
Forks, and what each project is built on or needs. Projects in grey are not Diablo's.
People
- diasurgical · Author of DevilutionX and devilution
- Nikita Maksimov · Author of diablo_web
- alexbeavs-ps1-ports · Author of diablo-recomp
- d07RiV · Author of diabloweb
From recomp.gg's How to play, read Oct 13, 2026, recomp.gg shelf, read Oct 11, 2026, SubmitGame's list, read Oct 14, 2026 and the GitHub API, read Oct 21, 2026. Each project's page names where its own facts come from.