Crash Team Racing
Under the hood
The 4 projects behind Crash Team Racing: what each is, its license, how much of its code matches the original, its last commit and the systems it ships for. Then how they connect, and who made them.
Projects
On a narrow screen, the table scrolls sideways.
| Project | Status | License | Code matched | Last commit | Stars | Systems |
|---|---|---|---|---|---|---|
| What brings it back (4) | ||||||
| CTR-ModSDKDecompilation | not known | GPL-3.0 | not known | Jul 5, 2026 | 455 | not known |
| ctr-nativeDecompilation | not known | GPL-3.0 | not known | Oct 20, 2026 | 422 | Windows and Linux |
| Crash-Team-Racing-High-OctaneSource port | not known | GPL-3.0 | not known | Oct 12, 2026 | 206 | Windows |
| CTR-PC-PortSource port | not known | not known | not known | Aug 3, 2026 | 15 | Windows and Linux |
Code matched is decomp.dev's latest measure, linked to its page. Stars and the last commit are the repository's.
How they connect
Forks, and what each project is built on or needs. Projects in grey are not Crash Team Racing's.
- ctr-native
Forked into
People
- CTR-tools · Author of CTR-ModSDK and ctr-native
- Rinnegatamante · Author of Crash-Team-Racing-High-Octane
- NyperYuhgard · Author of CTR-PC-Port
From recomp.gg shelf, read Oct 11, 2026, SubmitGame's list, read Oct 14, 2026, GitHub's forks, read Oct 15, 2026 and the GitHub API, read Oct 21, 2026. Each project's page names where its own facts come from.