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Cataclysm: Dark Days Ahead cover art

InstallReimplementation

Cataclysm: Dark Days Ahead

2013 · PC

Doesn't play in a browser tab yet: it plays on your own device. Opens github.com in a new tab. Follow it to see on your home page when it comes out, or plays here.

On your device

Install

A build to download from the project and run on your device.

  • Cataclysm-DDA

    By CleverRaven13444 stars on its repository

    Releases

    ReimplementationWindowsAI-assisted

    Latest release cdda-experimental-2026-11-01-0302, Nov 1, 2026 (a pre-release)Code last updated Nov 1, 2026A list SubmitGame reads flags it as made with an AI's help.

    How to play
    1. Download the build for your system (Windows) from the project's release page.
    2. The project's page says what it needs from your own copy of Cataclysm: Dark Days Ahead, if anything.
    3. Launch it.

From SubmitGame's list, read Nov 1, 2026, with releases, stars and licenses as each project's repository gives them. The steps are the same for every project of a kind: its own page has the details.

Under the hood: every project behind it, its license and code, how they connect, and who made them.

  1. Pre-release · Nov 1, 2026Cataclysm-DDA cdda-experimental-2026-11-01-0134, and 9 more since Oct 30, 2026

About

Cataclysm: Dark Days Ahead (aka Cataclysm DDA or CataDDA) is an open source survival horror roguelike set in a post-apocalyptic and fictional New England. Unlike most roguelikes, it has no goal: the player is free to explore the procedurally generated map, clear areas of monsters, work with NPCs, and build shelters and vehicles. The gameplay is mainly based on day-to-day survival, and the game tracks parameters like hunger, thirst, morale, illness and temperature which the player must manage to stay alive. Like most roguelikes Cataclysm: DDA follows turn based gameplay. The world has support for seasons and dynamic weather conditions and the season lengths can be modified during world generation. A typical world has cities, towns, rivers, forests, bridges and other landmarks. Cities and towns generally have all the common establishments generally found in real world such as houses, departmental stores, malls, parking lots, swimming pools, hospitals, malls, etc. Exotic locations such as Science Labs, Military installations, missile silos can be found in remote places throughout the whole world. Latest versions have support for experimental 3-D buildings.

Description from IGDB.

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