{"updated":"2026-10-09","games":[{"slug":"super-mario-64","title":"Super Mario 64","year":1996,"platform":"N64","studio":"Nintendo EAD","genre":"Platformer","page":"https://recomp.gg/g/super-mario-64","play":{"url":"https://recomp.gg/play/super-mario-64","opensInNewTab":false},"project":{"name":"sm64","kind":"decompilation","source":"https://github.com/andrewnakas/sm64-cleanroom","by":[{"name":"n64decomp","github":"n64decomp"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/sm64-cleanroom/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"tech":"WebAssembly","input":["keyboard","gamepad","touch"],"controls":"WASD moves, L jumps, comma punches, K is Z, Right Shift is R, arrows are C buttons, Space starts","saves":true,"published":{"date":"2026-09-24"}},"assets":{"kind":"included"},"note":"The n64decomp/sm64 matching decompilation, compiled for the web with every texture and sound regenerated in a clean room, so no ROM is needed.","alternatives":[],"cover":"https://recomp.gg/media/super-mario-64/cover-528.bab637ba04.webp","summary":{"text":"Mario is super in a whole new way! Combining the finest 3-D graphics ever developed for a video game and an explosive soundtrack, Super Mario 64 becomes a new standard for video games. It's packed with bruising battles, daunting obstacle courses, and underwater adventures. Retrieve the Power Stars from their hidden locations and confront your arch-nemesis— Bowser, King of the Koopas!\n\n• Run freely in a grassy meadow, tip-toe through a gloomy dungeon, climb to the top of a mountain, or take a swim in the moat!\n• Leap headfirst into a watery painting and soon you'll be searching for the surface in an underwater realm!\n• On-the-fly, 3-D rendered gameplay delivers the action of ruthless enemy attacks from every angle!\n• Find the Caps that give Mario super powers and ponder the mysteries of the pyramid; you can even race Koopas for fabulous prizes!\n• With the Nintendo 64 Controller and its analog\nControl Stick, Mario can crawl, kick down obstacles, swim, do reverse flips, and even stick the landing on his backwards somersault!\n• Saved game information is stored for up to four players in memory.","source":{"name":"IGDB","url":"https://www.igdb.com/games/super-mario-64"}}},{"slug":"zelda-ocarina-of-time","title":"The Legend of Zelda: Ocarina of Time","year":1998,"platform":"N64","studio":"Nintendo EAD","genre":"Action adventure","page":"https://recomp.gg/g/zelda-ocarina-of-time","play":{"url":"https://recomp.gg/play/zelda-ocarina-of-time","opensInNewTab":false},"project":{"name":"oot","kind":"decompilation","source":"https://github.com/andrewnakas/oot-cleanroom","by":[{"name":"zeldaret","github":"zeldaret"},{"name":"HarbourMasters","github":"HarbourMasters"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/oot-cleanroom/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"tech":"WebAssembly","input":["keyboard","gamepad","touch"],"controls":"WASD is the stick, X/C for A/B, Z for Z, arrows and T F G H for C buttons/D-pad, Space starts","saves":true,"published":{"date":"2026-09-25"}},"assets":{"kind":"included"},"note":"Ship of Harkinian over the zeldaret decompilation, rendered with WebGL2, with every retail texture and voice line regenerated so no ROM is needed.","alternatives":[],"cover":"https://recomp.gg/media/zelda-ocarina-of-time/cover-528.df175ac525.webp","summary":{"text":"The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever created by numerous websites and magazines. The gameplay of Ocarina of Time was revolutionary for its time, it has arguably made more of an impact on later games in the series than any of its predecessors even though they had the same cores of exploration, dungeons, puzzles and item usage. Among the gameplay mechanics, one of the most noteworthy is the time-traveling system. The game begins with the player controlling the child Link, but later on an adult Link becomes a playable character as well and each of them has certain unique abilities. Ocarina of Time also introduces the use of music to solve puzzles: as new songs are learned, they can be used to solve puzzles, gain access to new areas and warp to different locations. Dungeon exploration is somewhat more puzzle-oriented than in earlier games but they are not too complex.","source":{"name":"IGDB","url":"https://www.igdb.com/games/the-legend-of-zelda-ocarina-of-time"}}},{"slug":"lego-island","title":"LEGO Island","year":1997,"platform":"PC","studio":"Mindscape","genre":"Adventure","page":"https://recomp.gg/g/lego-island","play":{"url":"https://isle.pizza/","opensInNewTab":true},"project":{"name":"isledecomp","kind":"decompilation","source":"https://github.com/isledecomp/isle","license":"LGPL-3.0","kindLabel":"Decompilation"},"port":{"url":"https://isle.pizza/","by":[{"name":"isledecomp","github":"isledecomp"}],"repo":"https://github.com/isledecomp/isle-portable","tech":"WebAssembly","input":["keyboard","mouse"],"multiplayer":false,"published":{"date":"2024-05-16"}},"assets":{"kind":"included"},"note":"Rebuilt function by function until it matched the 1997 binary, then ported to the web. Nothing to download, and it installs for offline play.","alternatives":[],"cover":"https://recomp.gg/media/lego-island/cover-528.00ed7bac83.webp","summary":{"text":"Lego Island is a nonlinear game with a first-person perspective. The game features a series of missions including pizza delivery, jet ski racing, and putting the Brickster back in jail. It also features a variety of playable characters that each have unique abilities that can help the player throughout the game.","source":{"name":"IGDB","url":"https://www.igdb.com/games/lego-island"}}},{"slug":"mario-kart-64","title":"Mario Kart 64","year":1996,"platform":"N64","studio":"Nintendo EAD","genre":"Kart racing","page":"https://recomp.gg/g/mario-kart-64","play":{"url":"https://recomp.gg/play/mario-kart-64","opensInNewTab":false},"project":{"name":"mk64","kind":"decompilation","source":"https://github.com/andrewnakas/mk64-cleanroom","by":[{"name":"n64decomp","github":"n64decomp"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/mk64-cleanroom/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"tech":"WebAssembly","emulator":"Mupen64Plus-Next","input":["keyboard","gamepad","touch"],"controls":"Arrows steer, X/C for A/B, Z for items, S/Q for R/L, Enter starts","saves":true,"published":{"date":"2026-09-25"}},"assets":{"kind":"included"},"note":"The n64decomp/mk64 decompilation on EmulatorJS, with every retail texture and sound regenerated in a clean room. No ROM needed.","alternatives":[],"cover":"https://recomp.gg/media/mario-kart-64/cover-528.4a6160b60c.webp","summary":{"text":"Mario Kart 64 is the second main installment of the Mario Kart series. It is the first game in the series to use three-dimensional graphics, however, the characters and items in this game are still two-dimensional, pre-rendered sprites. The game offers two camera angles and three engine sizes: 50cc, 100cc and 150cc. Each kart has distinctive handling, acceleration and top speed capabilities. Shells that you fire at rival racers, Bananas that make them skid out and Lightning Bolts that make them small and very slow are just a few of the game's unique power-ups.","source":{"name":"IGDB","url":"https://www.igdb.com/games/mario-kart-64"}}},{"slug":"goldeneye-007","title":"GoldenEye 007","year":1997,"platform":"N64","studio":"Rare","genre":"Shooter","page":"https://recomp.gg/g/goldeneye-007","play":{"url":"https://recomp.gg/play/goldeneye-007","opensInNewTab":false},"project":{"name":"goldeneye_src","kind":"decompilation","source":"https://github.com/n64decomp/007","by":[{"name":"n64decomp","github":"n64decomp"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/goldeneye-cleanroom/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/goldeneye-cleanroom","tech":"WebAssembly","emulator":"N64Wasm","input":["keyboard","gamepad","touch"],"controls":"Arrow keys for the stick, A/D for Z/A, S for B, Q/E to aim with L/R, Enter to start, IJKL for C buttons.","published":{"date":"2026-09-26"}},"assets":{"kind":"included"},"note":"Built from the n64decomp mirror of the goldeneye_src decompilation with every texture, font and sample regenerated, so it loads and plays on N64Wasm with nothing to bring.","alternatives":[{"project":{"name":"goldeneye_src","kind":"decompilation","source":"https://gitlab.com/kholdfuzion/goldeneye_src","kindLabel":"Decompilation"},"port":{"url":"https://goldeneye-wasm.alexandrexavier.workers.dev/","by":[{"name":"Alexandre Xavier","github":"AlexandreXavier","x":"alexandxavier","url":"https://www.xani.space"}],"tech":"WebAssembly","input":["keyboard","mouse","gamepad","touch"],"saves":true,"multiplayer":false},"assets":{"kind":"rom","rom":{"dump":"GoldenEye 007 (N64)"}},"note":"A PC source port, three quarters decompiled and one quarter recompiled, built to WebAssembly. Load your own ROM to play; save states, gamepad and touch all work."}],"cover":"https://recomp.gg/media/goldeneye-007/cover-528.f3bd55283f.webp","summary":{"text":"GoldenEye 007 is a first-person shooter based on the 1995 James Bond film. The game features a single-player campaign with 20 missions across multiple difficulty levels, emphasizing stealth, varied objectives and mission-based progression. Players can use a range of weapons and gadgets while navigating diverse environments inspired by the movie.\n\nThe local split-screen multiplayer mode supports up to four players and offers competitive scenarios such as deathmatch, team modes and character selection from the James Bond universe. The multiplayer component became widely recognized for its influence on console FPS design and is considered a landmark feature of the game.","source":{"name":"IGDB","url":"https://www.igdb.com/games/goldeneye-007"}}},{"slug":"star-fox-64","title":"Star Fox 64","year":1997,"platform":"N64","studio":"Nintendo EAD","genre":"Rail shooter","page":"https://recomp.gg/g/star-fox-64","play":{"url":"https://recomp.gg/play/star-fox-64","opensInNewTab":false},"project":{"name":"sf64","kind":"decompilation","source":"https://github.com/inspectredc/sf64","by":[{"name":"inspectredc","github":"inspectredc"}],"license":"CC0-1.0","kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/sf64-cleanroom/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/sf64-cleanroom","tech":"WebAssembly","emulator":"N64Wasm","input":["keyboard","gamepad","touch"],"controls":"Arrow keys for the stick, D to fire, S for a bomb, Q and E to roll, Enter to start; gamepads work too.","multiplayer":false,"published":{"date":"2026-09-26"}},"assets":{"kind":"included"},"note":"Built from the sf64 decompilation with every texture, sound and voice regenerated in a clean room, so no ROM is needed. Keyboard, gamepad or touch.","alternatives":[],"cover":"https://recomp.gg/media/star-fox-64/cover-528.1ee503ed53.webp","summary":{"text":"The update to the 16-bit Super NES title continues the original's on-rails 3D shooting action on the Nintendo 64. Starring Fox McCloud, Peppy Hare, Falco Lombardi, and Slippy Toad, this new 64-bit version contains 15 plus levels, easy, medium, and difficult paths, forward-scrolling levels as well as full 3D realms, and a three-part multiplayer mode using a four-player split screen. In addition to plenty of Arwing action, the game introduces a new hover tank and even features a submarine level. The 8-megabyte cartridge also boasts voice samples from 23 different characters instead of the original's animal noises. Star Fox 64 was the first game to feature Rumble Pak support. A Rumble Pak bundle and standalone version of the game were sold. Released in Europe under the name Lylat Wars.","source":{"name":"IGDB","url":"https://www.igdb.com/games/star-fox-64"}}},{"slug":"diablo","title":"Diablo","year":1996,"platform":"PC","studio":"Blizzard North","genre":"Action RPG","page":"https://recomp.gg/g/diablo","play":{"url":"https://recomp.gg/play/diablo","opensInNewTab":false},"project":{"name":"DevilutionX","kind":"decompilation","source":"https://github.com/diasurgical/DevilutionX","kindLabel":"Decompilation"},"port":{"url":"https://d07riv.github.io/diabloweb/","by":[{"name":"d07RiV","github":"d07RiV"}],"repo":"https://github.com/d07RiV/diabloweb","tech":"WebAssembly","input":["keyboard","mouse"],"saves":true,"multiplayer":false,"published":{"date":"2019-07-28"}},"assets":{"kind":"demo","full":"your DIABDAT.MPQ"},"note":"The devilution decompilation, compiled to WebAssembly. The shareware dungeon plays right away; drop in your own DIABDAT.MPQ for the full game.","alternatives":[{"project":{"name":"DevilutionX","kind":"decompilation","source":"https://github.com/diasurgical/DevilutionX","kindLabel":"Decompilation"},"port":{"url":"https://johnimril.github.io/diablo_web/","by":[{"name":"Nikita Maksimov","github":"JohnImril","x":"Nick_Maksimov","url":"https://nikitamaksimov.dev"}],"repo":"https://github.com/JohnImril/diablo_web","tech":"WebAssembly","input":["keyboard","mouse"],"published":{"date":"2024-08-25"}},"assets":{"kind":"demo","full":"your DIABDAT.MPQ"},"note":"A Vite and React rewrite of DiabloWeb's shell on the same devilution engine, with an experimental Cloudflare multiplayer backend alongside it. The shareware dungeon plays as is; drop in DIABDAT.MPQ for the full game."}],"cover":"https://recomp.gg/media/diablo/cover-528.9169dc36b6.webp","summary":{"text":"Diablo is an isometric strategy RPG and one of the most well-known examples of the action-RPG subgenre. Although some of the game mechanics resemble a typical RPG, all actions are done in real-time just like in an action game. The player have to kill hordes of monsters through randomized dungeon levels in order to gain experience points, gold and a variety of equipment to bolster the hero's monster-killing potency.","source":{"name":"IGDB","url":"https://www.igdb.com/games/diablo"}}},{"slug":"halo-combat-evolved","title":"Halo: Combat Evolved","year":2001,"platform":"Xbox","studio":"Bungie","genre":"Shooter","page":"https://recomp.gg/g/halo-combat-evolved","play":{"url":"https://mitchellhynes.com/halo/","opensInNewTab":true},"project":{"name":"halo-re","kind":"decompilation","source":"https://github.com/halo-re/halo","by":[{"name":"mborgerson","github":"mborgerson"}],"kindLabel":"Decompilation"},"port":{"url":"https://mitchellhynes.com/halo/","by":[{"name":"Mitchell Hynes","url":"https://mitchellhynes.com"}],"tech":"WebAssembly","input":["keyboard","mouse","gamepad"],"saves":true,"multiplayer":true},"assets":{"kind":"own","files":"your Xbox disc image (XISO)"},"note":"The original Xbox Halo, from an in-progress decompilation, running in a browser tab. Bring your own disc image; multiplayer is live.","alternatives":[{"project":{"name":"halo-re","kind":"decompilation","source":"https://github.com/halo-re/halo","kindLabel":"Decompilation"},"port":{"url":"https://hcemobile.com","by":[{"name":"Trevor","x":"BanTrev"}],"tech":"WebAssembly","input":["keyboard","mouse","touch","gamepad"],"saves":true,"multiplayer":true,"published":{"date":"2026-10-07","post":"https://x.com/CustomRider05/status/2107839632998084634"}},"assets":{"kind":"own","files":"your Xbox disc image (.iso or .xiso)"},"note":"The same halo-re decompilation, packaged as an installable phone app with matchmaking, a friends list, online campaign co-op and custom game lobbies. Bring your own disc image; nothing is uploaded."}],"cover":"https://recomp.gg/media/halo-combat-evolved/cover-528.8376f69f58.webp","summary":{"text":"Bent on Humankind's extermination, a powerful fellowship of alien races known as the Covenant is wiping out Earth's fledgling interstellar empire. Climb into the boots of Master Chief, a biologically altered super-soldier, as you and the other surviving defenders of a devastated colony-world make a desperate attempt to lure the alien fleet away from earth. Shot down and marooned on the ancient ring-world Halo, you begin a guerilla-war against the Covenant. Fight for humanity against an alien onslaught as you race to uncover the mysteries of Halo.","source":{"name":"IGDB","url":"https://www.igdb.com/games/halo-combat-evolved"}}},{"slug":"zelda-link-to-the-past","title":"The Legend of Zelda: A Link to the Past","year":1991,"platform":"SNES","studio":"Nintendo EAD","genre":"Action adventure","page":"https://recomp.gg/g/zelda-link-to-the-past","play":{"url":"https://recomp.gg/play/zelda-link-to-the-past","opensInNewTab":false},"project":{"name":"zelda3","kind":"reimplementation","source":"https://github.com/snesrev/zelda3","by":[{"name":"snesrev","github":"snesrev"}],"kindLabel":"Reimplementation"},"port":{"url":"https://andrewnakas.github.io/zelda3-web/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/zelda3-web","tech":"WebAssembly","input":["keyboard"],"controls":"Arrows to move, Z for B, X for A, Enter for Start.","saves":true,"published":{"date":"2026-10-05"}},"assets":{"kind":"rom","rom":{"dump":"The Legend of Zelda: A Link to the Past (USA), .sfc or .smc, 1 MiB","known":{"source":"https://github.com/snesrev/zelda3/blob/master/assets/util.py","dumps":[{"name":"A Link to the Past (USA)","sha1":"6d4f10a8b10e10dbe624cb23cf03b88bb8252973"}]}}},"note":"Built from snesrev's zelda3, a C reimplementation of the SNES engine verified frame by frame against the original and compiled to WebAssembly. Bring your own ROM; it reads it once for data, then runs in the tab.","alternatives":[],"cover":"https://recomp.gg/media/zelda-link-to-the-past/cover-528.16bf097609.webp","summary":{"text":"Venture back to Hyrule and an age of magic and heroes. The predecessors of Link and Zelda face monsters on the march when a menacing magician takes over the kingdom. Only you can prevent his evil plot from shattering the land of Hyrule.\n\nIn your quest, you'll venture into twisting mazes, dungeons, palaces and shadowy forests. Test your mettle with mighty swords and magical weapons. Or heft a boulder and hurl it at your enemies. If the going gets tough, dive into a river - you can swim to escape! Learn powerful spells, locate magical artifacts and solve the mysteries of the evil magician and the hidden realm of Hyrule.","source":{"name":"IGDB","url":"https://www.igdb.com/games/the-legend-of-zelda-a-link-to-the-past"}}},{"slug":"super-metroid","title":"Super Metroid","year":1994,"platform":"SNES","studio":"Nintendo R&D1","genre":"Action adventure","page":"https://recomp.gg/g/super-metroid","play":{"url":"https://recomp.gg/play/super-metroid","opensInNewTab":false},"project":{"name":"sm","kind":"reimplementation","source":"https://github.com/snesrev/sm","by":[{"name":"snesrev","github":"snesrev"}],"kindLabel":"Reimplementation"},"port":{"url":"https://andrewnakas.github.io/supermetroid-web/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/supermetroid-web","tech":"WebAssembly","input":["keyboard"],"controls":"Arrows to move, A to jump, Z to dash, S to shoot, Enter to start.","saves":true,"published":{"date":"2026-10-05"}},"assets":{"kind":"rom","rom":{"dump":"Super Metroid (Japan, USA), 3 MiB","known":{"source":"https://github.com/snesrev/sm","dumps":[{"name":"Super Metroid (Japan, USA)","sha1":"da957f0d63d14cb441d215462904c4fa8519c613"}]}}},"note":"From snesrev's sm, a from-scratch C reimplementation of Super Metroid's SNES engine, compiled to WebAssembly with no SNES emulator involved. Drop in your own ROM; progress saves in the browser.","alternatives":[],"cover":"https://recomp.gg/media/super-metroid/cover-528.fde5818751.webp","summary":{"text":"The Space Pirates, merciless agents of the evil Mother Brain, have stolen the last Metroid from a research station, and once again Mother Brain threatens the safety of the galaxy! Samus Aran must don her awesome array of high-tech weaponry to retrieve the deadly Metroid hidden deep within the cave-riddled planet Zebes. Super Metroid features excellent graphics, with a huge variety of enemies and worlds to explore. The side-view action will be familiar to many players, only now there are new weapons and items, including the Grappling Beam, which allows Samus to swing across large chasms, and the X-Ray Scope, which reveals secret passages.","source":{"name":"IGDB","url":"https://www.igdb.com/games/super-metroid"}}},{"slug":"super-mario-world","title":"Super Mario World","year":1990,"platform":"SNES","studio":"Nintendo EAD","genre":"Platformer","page":"https://recomp.gg/g/super-mario-world","play":{"url":"https://recomp.gg/play/super-mario-world","opensInNewTab":false},"project":{"name":"smw","kind":"reimplementation","source":"https://github.com/snesrev/smw","by":[{"name":"snesrev","github":"snesrev"}],"kindLabel":"Reimplementation"},"port":{"url":"https://andrewnakas.github.io/smw-cleanroom/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/smw-cleanroom","tech":"WebAssembly","input":["keyboard","gamepad","touch"],"controls":"Arrows to move, Z to jump, X to spin jump, Enter to start.","published":{"date":"2026-10-04"}},"assets":{"kind":"included"},"note":"Runs snesrev's smw engine reimplementation with every graphic, palette and sound regenerated from scratch, so no original files are needed. Keyboard, gamepad or touch; the full game plays right away.","alternatives":[],"cover":"https://recomp.gg/media/super-mario-world/cover-528.f88b605d1f.webp","summary":{"text":"A 2D platformer and first entry on the SNES in the Super Mario franchise, Super Mario World follows Mario as he attempts to defeat Bowser's underlings and rescue Princess Peach from his clutches. The game features a save system, a less linear world map, an expanded movement arsenal and numerous new items for Mario, alongside new approaches to level design and art direction.","source":{"name":"IGDB","url":"https://www.igdb.com/games/super-mario-world"}}},{"slug":"quake","title":"Quake","year":1996,"platform":"PC","studio":"id Software","genre":"Shooter","page":"https://recomp.gg/g/quake","play":{"url":"https://qwasm.m-h.org.uk","opensInNewTab":true},"project":{"name":"Qwasm","kind":"source-port","source":"https://github.com/GMH-Code/Qwasm","kindLabel":"Source port"},"port":{"url":"https://qwasm.m-h.org.uk","by":[{"name":"Gregory Maynard-Hoare","github":"GMH-Code"}],"tech":"WebAssembly","input":["keyboard","mouse"],"published":{"date":"2023-09-21"}},"assets":{"kind":"demo","full":"your PAK1.PAK (the full game)"},"note":"id's original engine source, built to WebAssembly. The shareware episode downloads and plays on its own; drop in your own PAK1.PAK for the full campaign.","alternatives":[{"project":{"name":"FTE QuakeWorld","kind":"source-port","source":"https://github.com/fte-team/fteqw","license":"GPL-2.0","kindLabel":"Source port"},"port":{"url":"https://q1.pieter.com","by":[{"name":"Pieter Levels","github":"levelsio","x":"levelsio","url":"https://levels.io"}],"tech":"WebAssembly","input":["keyboard","mouse"],"multiplayer":true},"assets":{"kind":"included"},"note":"FTE QuakeWorld in the browser, deathmatch only, no single-player campaign. Low-latency netcode with client-side prediction; nothing to bring."}],"cover":"https://recomp.gg/media/quake/cover-528.483b38d4b5.webp","summary":{"text":"Quake is a first-person shooter video game, developed by id Software and published by GT Interactive in 1996 and featured music composed by Trent Reznor and Nine Inch Nails. It is the first game in the popular Quake series. In the game, players must find their way through various maze-like, medieval environments while battling a variety of monsters using a wide array of weapons.","source":{"name":"IGDB","url":"https://www.igdb.com/games/quake"}}},{"slug":"doom","title":"Doom","year":1993,"platform":"PC","studio":"id Software","genre":"Shooter","page":"https://recomp.gg/g/doom","play":{"url":"https://recomp.gg/play/doom","opensInNewTab":false},"project":{"name":"doom-wasm","kind":"source-port","source":"https://github.com/cloudflare/doom-wasm","license":"GPL-2.0","kindLabel":"Source port"},"port":{"url":"https://silentspacemarine.com/","by":[{"name":"Cloudflare","github":"cloudflare","url":"https://www.cloudflare.com"}],"tech":"WebAssembly","input":["keyboard","mouse"],"multiplayer":true,"published":{"date":"2021-05-12"}},"assets":{"kind":"included"},"note":"Chocolate Doom in WebAssembly with the shareware episode, and deathmatch over Cloudflare's edge. Play solo or open a multiplayer room.","alternatives":[],"cover":"https://recomp.gg/media/doom/cover-528.2051ba68c3.webp","summary":{"text":"In the future, humans have left Earth and settled throughout the galaxy. On Mars, the Union Aerospace Corporation has established a radioactive waste facility and allowed the military to conduct teleportation experiments on the nearby moons of Deimos and Phobos. Hours ago, the base on Mars began receiving incoherent distress messages from Phobos, while Deimos has disappeared completely. With all attempts to establish contact failing, you and your team have been dispatched to investigate. Upon arrival, you secure the perimeter as the rest of your team enters the facility. As you stand guard, your radio crackles with the sound of gunfire, cracking bones and blood-curdling screams and eventually falls silent. Alone, with no way off the planet or means to defend yourself other than your trusty pistol, there’s only one way out - into the complex of death and the horrors that await you within. If you plan to get out of here alive you must fend off the hordes of demonic imps, haunting spectres and your undead, former comrades waiting to tear you limb from limb. So, grab the nearest shotgun and blast your way out of this fragging madness!","source":{"name":"IGDB","url":"https://www.igdb.com/games/doom"}}},{"slug":"half-life","title":"Half-Life","year":1998,"platform":"PC","studio":"Valve","genre":"Shooter","page":"https://recomp.gg/g/half-life","play":{"url":"https://recomp.gg/play/half-life","opensInNewTab":false},"project":{"name":"Xash3D FWGS","kind":"reimplementation","source":"https://github.com/FWGS/xash3d-fwgs","kindLabel":"Reimplementation"},"port":{"url":"https://x8bitrain.github.io/webXash/","by":[{"name":"Dash Bell","github":"x8BitRain","x":"x8BitRain"}],"repo":"https://github.com/x8BitRain/webXash","tech":"WebAssembly","input":["keyboard","mouse"],"saves":true,"multiplayer":true,"published":{"date":"2023-02-19"}},"assets":{"kind":"demo","full":"a zip of your Half-Life or Counter-Strike 1.6 folder"},"note":"Xash3D, an engine that runs Half-Life's data, in the browser. The Uplink, Day One and deathmatch demos load from the page; bring a zip of your own Half-Life or CS 1.6 files for the rest.","alternatives":[{"project":{"name":"Xash3D FWGS","kind":"reimplementation","source":"https://github.com/FWGS/xash3d-fwgs","kindLabel":"Reimplementation"},"port":{"url":"https://pixelsuft.github.io/hl/","by":[{"name":"Pixelsuft","github":"Pixelsuft","url":"https://pixelsufted.github.io/"}],"repo":"https://github.com/pixelsuft/hl","tech":"WebAssembly","input":["keyboard","mouse"],"multiplayer":false,"published":{"date":"2021-06-20"}},"assets":{"kind":"own","files":"your Half-Life (GoldSrc) game files"},"note":"Another Xash3D Emscripten build, plainer than the primary port and with no bundled demo data: always bring your own files."}],"cover":"https://recomp.gg/media/half-life/cover-528.dada1df1c9.webp","summary":{"text":"Half-Life is a 1998 first-person shooter (FPS) game developed by Valve Corporation and published by Sierra Studios for Windows. It was Valve's debut product and the first game in the Half-Life series. The player assumes the role of Gordon Freeman, a theoretical physicist who must escape from the Black Mesa Research Facility after it is overrun by aliens following a disastrous scientific experiment. Its gameplay consists of diverse combat, exploration and puzzles.","source":{"name":"IGDB","url":"https://www.igdb.com/games/half-life"}}},{"slug":"starcraft-brood-war","title":"StarCraft: Brood War","year":1998,"platform":"PC","studio":"Blizzard Entertainment","genre":"Strategy","page":"https://recomp.gg/g/starcraft-brood-war","play":{"url":"https://recomp.gg/play/starcraft-brood-war","opensInNewTab":false},"project":{"name":"OpenBW","kind":"reimplementation","source":"https://github.com/OpenBW/openbw","kindLabel":"Reimplementation"},"port":{"url":"https://openbw.heiner.ai/","by":[{"name":"Heinrich Küttler"}],"tech":"WebAssembly","input":["keyboard","mouse","touch"],"multiplayer":true},"assets":{"kind":"included"},"note":"OpenBW reproduces Brood War's engine down to the frame. Play the AI, spectate bots, or host a 1v1 with a friend; the first run fetches about 90 MB.","alternatives":[],"cover":"https://recomp.gg/media/starcraft-brood-war/cover-528.7234909093.webp","summary":{"text":"In the distant future, the newly formed Terran Dominion faces the arrival of two hostile alien races: the savage Zerg and the enigmatic Protoss. Gather resources and expand your forces to lead them to victory. The only allies are enemies. The only choice is war.","source":{"name":"IGDB","url":"https://www.igdb.com/games/starcraft-brood-war"}}},{"slug":"red-alert-2","title":"Command & Conquer: Red Alert 2","year":2000,"platform":"PC","studio":"Westwood Pacific","genre":"Strategy","page":"https://recomp.gg/g/red-alert-2","play":{"url":"https://chronodivide.com/","opensInNewTab":true},"project":{"name":"Chrono Divide","kind":"reimplementation","source":"https://chronodivide.com/","kindLabel":"Reimplementation"},"port":{"url":"https://chronodivide.com/","by":[{"name":"Chrono Divide"}],"tech":"WebAssembly","input":["keyboard","mouse"],"multiplayer":true,"launch":"external"},"assets":{"kind":"own","files":"the original game files (the site walks you through the import)"},"note":"A from-scratch web engine for Red Alert 2 with online multiplayer and mods. The campaign is still being rebuilt.","alternatives":[],"cover":"https://recomp.gg/media/red-alert-2/cover-528.f0efb96a23.webp","summary":{"text":"The Soviets are back and this time they’re on American soil. Fight for the red, white, and blue – or just the red. But be careful – the mystical madman Yuri, with his mysterious mind-control technology, is readying his army for a shot at world domination.Fight on the side of freedom or battle behind the Iron Curtain. Prism tanks, Tesla Troopers, Terror Drones, Desolators, Psychic Mind Control Giant Squid, and Sonic Dolphins are just a small part of your arsenal. Play either side in the full solo-play campaign or as one of the nine nations in eight modes of multiplayer.","source":{"name":"IGDB","url":"https://www.igdb.com/games/command-conquer-red-alert-2"}}},{"slug":"zelda-majoras-mask","title":"The Legend of Zelda: Majora's Mask","year":2000,"platform":"N64","studio":"Nintendo EAD","genre":"Action adventure","page":"https://recomp.gg/g/zelda-majoras-mask","play":{"url":"https://recomp.gg/play/zelda-majoras-mask","opensInNewTab":false},"project":{"name":"mm","kind":"decompilation","source":"https://github.com/andrewnakas/mm-cleanroom","by":[{"name":"zeldaret","github":"zeldaret"},{"name":"HarbourMasters","github":"HarbourMasters"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/mm-cleanroom/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"tech":"WebAssembly","input":["keyboard","gamepad","touch"],"controls":"WASD is the stick, X/C for A/B, Z for Z, E/R for L/R, arrows and T F G H for C buttons/D-pad","saves":true,"published":{"date":"2026-09-26"}},"assets":{"kind":"included"},"note":"2 Ship 2 Harkinian over the zeldaret decompilation, WebGL2, with every retail texture and voice line regenerated so no ROM is needed.","alternatives":[],"cover":"https://recomp.gg/media/zelda-majoras-mask/cover-528.329cd5ce06.webp","summary":{"text":"The Legend of Zelda: Majora's Mask is a direct sequel to Ocarina of Time, it utilizes the same engine and visual style as its predecessor. The game retains the traditional elements of Zelda games as well as those introduced in Ocarina of Time, such as active blocking with a shield, various throwing items, and the usage of melodies played on the ocarina to solve puzzles. Compared to the previous Zelda games, this installment is more oriented towards interaction with NPCs and has a larger variety of items, optional quests, and mini-games. It also includes a time system that spans three days, and this cycle must be reset periodically to progress through the game.","source":{"name":"IGDB","url":"https://www.igdb.com/games/the-legend-of-zelda-majora-s-mask"}}},{"slug":"super-smash-bros-64","title":"Super Smash Bros.","year":1999,"platform":"N64","studio":"HAL Laboratory","genre":"Fighting","page":"https://recomp.gg/g/super-smash-bros-64","play":{"url":"https://recomp.gg/play/super-smash-bros-64","opensInNewTab":false},"project":{"name":"ssb64","kind":"decompilation","source":"https://github.com/andrewnakas/ssb64-cleanroom","by":[{"name":"VetriTheRetri","github":"VetriTheRetri"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/ssb64-cleanroom/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"tech":"WebAssembly","emulator":"N64Wasm","input":["keyboard","gamepad","touch"],"controls":"Arrows are the stick, D/S for A/B, A for Z, Q/E for L/R, Enter starts","saves":true,"published":{"date":"2026-09-25"}},"assets":{"kind":"included"},"note":"The ssb-decomp-re decompilation on N64Wasm, with every retail texture, voice and sound regenerated in a clean room. No ROM needed.","alternatives":[{"project":{"name":"BattleShip","kind":"decompilation","source":"https://github.com/turtlesoupy/BattleShip","by":[{"name":"VetriTheRetri","github":"VetriTheRetri"}],"license":"MIT","kindLabel":"Decompilation"},"port":{"url":"https://smash.fun/","by":[{"name":"Thomas Dimson","github":"turtlesoupy"}],"repo":"https://github.com/turtlesoupy/opensmash","tech":"WebAssembly","input":["keyboard","gamepad","touch"],"published":{"date":"2026-08-24"}},"assets":{"kind":"rom","rom":{"dump":"Super Smash Bros. (N64)","known":{"source":"https://github.com/turtlesoupy/BattleShip","dumps":[{"name":"Super Smash Bros. (USA)","sha1":"e2929e10fccc0aa84e5776227e798abc07cedabf"}]}}},"note":"The same ssb-decomp-re decompilation, through a native PC port built to WebAssembly. Upload a photo to generate a new rigged fighter and play it inside the game."}],"cover":"https://recomp.gg/media/super-smash-bros-64/cover-528.230a5a347f.webp","summary":{"text":"Super Smash Bros. is a crossover fighting video game between several different Nintendo franchises, and the first installment in the Super Smash Bros. series. Players must defeat their opponents multiple times in a fighting frenzy of items and power-ups. Super Smash Bros. is a departure from the general genre of fighting games: instead of depleting an opponent's life bar, the players seek to knock opposing characters off a stage. Each player has a damage total, represented by a percentage, which rises as the damage is taken.","source":{"name":"IGDB","url":"https://www.igdb.com/games/super-smash-bros"}}},{"slug":"banjo-kazooie","title":"Banjo-Kazooie","year":1998,"platform":"N64","studio":"Rare","genre":"Platformer","page":"https://recomp.gg/g/banjo-kazooie","play":{"url":"https://recomp.gg/play/banjo-kazooie","opensInNewTab":false},"project":{"name":"bk","kind":"decompilation","source":"https://github.com/andrewnakas/bk-cleanroom","by":[{"name":"n64decomp","github":"n64decomp"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/bk-cleanroom/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"tech":"WebAssembly","emulator":"Mupen64Plus-Next","input":["keyboard","gamepad","touch"],"controls":"Arrows move, X/C for A/B, Z for crouch, S for camera, Q for L, Enter starts","saves":true,"published":{"date":"2026-09-26"}},"assets":{"kind":"included"},"note":"The n64decomp/banjo-kazooie decompilation on EmulatorJS, with every retail texture and sound regenerated. No ROM needed; the author flags browser playthrough past the intro as not yet verified.","alternatives":[],"cover":"https://recomp.gg/media/banjo-kazooie/cover-528.8472242beb.webp","summary":{"text":"Trouble brews when Gruntilda the witch captures the unbearably beautiful cub, Tooty. But before the grisly hag can steal the bear's good looks, big brother Banjo and his fine-feathered friend, Kazooie, join forces to stop her. Combining their 24 moves and special powers, Banjo and Kazooie will fend off armies of beasts. Bear and bird must hunt down the 100 puzzle pieces and 900 musical notes that will ultimately lead them to Gruntilda. However. miles of swamp, desert, and snow and one bear of an adventure stand in their way.","source":{"name":"IGDB","url":"https://www.igdb.com/games/banjo-kazooie"}}},{"slug":"perfect-dark","title":"Perfect Dark","year":2000,"platform":"N64","studio":"Rare","genre":"Shooter","page":"https://recomp.gg/g/perfect-dark","play":{"url":"https://recomp.gg/play/perfect-dark","opensInNewTab":false},"project":{"name":"perfect_dark","kind":"decompilation","source":"https://github.com/andrewnakas/pd-cleanroom","by":[{"name":"n64decomp","github":"n64decomp"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/pd-cleanroom/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"tech":"WebAssembly","input":["keyboard","mouse","gamepad","touch"],"controls":"WASD moves, mouse or arrows look, click or Space fires, E uses, R reloads, Tab pauses","saves":true,"published":{"date":"2026-09-26"}},"assets":{"kind":"included"},"note":"The n64decomp/perfect_dark decompilation and its PC port, built to WebAssembly, with every retail texture and sound regenerated. No ROM needed.","alternatives":[],"cover":"https://recomp.gg/media/perfect-dark/cover-528.598cdd38ef.webp","summary":{"text":"Perfect Dark is a first-person shooter video game developed by Rare and published by Nintendo for the Nintendo 64 video game console. It is considered the spiritual successor to Rare's earlier first-person shooter GoldenEye 007, with which it shares many gameplay features. Perfect Dark was first released in North America on 22 May 2000; PAL and NTSC-J releases followed soon afterwards. A separate Game Boy Color game, also titled Perfect Dark, was released in August 2000 as a supplement to the game and allows certain features within the Nintendo 64 game to alternatively be unlocked via a Transfer Pak.\n\nThe game features a single-player mode consisting of 17 main missions in which the player assumes the role of Carrington Institute agent Joanna Dark as she attempts to stop a conspiracy by rival corporation dataDyne. It also features a range of multiplayer options, including a co-operative mode and traditional deathmatch settings. Technically, it is one of the most advanced games developed for the Nintendo 64, with an optional high resolution graphics mode and Dolby Surround Sound. A Nintendo 64 Expansion Pak is required to access the game's campaign and most of the multiplayer features.","source":{"name":"IGDB","url":"https://www.igdb.com/games/perfect-dark"}}},{"slug":"diddy-kong-racing","title":"Diddy Kong Racing","year":1997,"platform":"N64","studio":"Rare","genre":"Kart racing","page":"https://recomp.gg/g/diddy-kong-racing","play":{"url":"https://recomp.gg/play/diddy-kong-racing","opensInNewTab":false},"project":{"name":"dkr","kind":"decompilation","source":"https://github.com/andrewnakas/dkr-cleanroom","by":[{"name":"DavidSM64","github":"DavidSM64"},{"name":"Bruceleeto","github":"Bruceleeto"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/dkr-cleanroom/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"tech":"WebAssembly","input":["keyboard","gamepad","touch"],"controls":"Arrows or WASD steer, X/C for A/B, Z for items, Space/Shift for hop, Q for L, Enter starts","saves":true,"published":{"date":"2026-09-26"}},"assets":{"kind":"included"},"note":"The DavidSM64 decompilation and its SDL2 PC port, built to WebAssembly, with every retail texture and sound regenerated. No ROM needed.","alternatives":[{"project":{"name":"Diddy Kong Racing decompilation","kind":"decompilation","source":"https://github.com/DavidSM64/Diddy-Kong-Racing","by":[{"name":"DavidSM64","github":"DavidSM64"}],"kindLabel":"Decompilation"},"port":{"url":"https://akratch.github.io/golden-balloon/","by":[{"name":"akratch","github":"akratch"}],"repo":"https://github.com/akratch/goldenballoon","tech":"WebGPU","input":["keyboard","gamepad"],"controls":"Arrows or WASD to steer, X to accelerate, Z to brake, Space to hop or power-slide, Shift for items, Enter to start.","saves":true,"published":{"date":"2026-07-25"}},"assets":{"kind":"rom","rom":{"dump":"Diddy Kong Racing (USA, or Europe 1.1), .z64, .v64 or .n64","known":{"source":"https://github.com/DavidSM64/Diddy-Kong-Racing","dumps":[{"name":"Diddy Kong Racing (USA) 1.0","sha1":"0cb115d8716dbbc2922fda38e533b9fe63bb9670"}]}}},"note":"A WebGPU build of Diddy Kong Racing's community decompilation, running the N64 kart racer entirely in the tab. Bring your own ROM; EEPROM saves back up to a file."}],"cover":"https://recomp.gg/media/diddy-kong-racing/cover-528.962d3d92fc.webp","summary":{"text":"Diddy Kong Racing is set on Timber's Island and revolves around Diddy Kong and his friends' attempt to defeat the intergalactic antagonist, a wizarding pig named Wizpig, through winning a series of races. The player can take control of any of the featured characters throughout the game. Diddy Kong Racing features five worlds with four racetracks each, and the ability to drive a car, hovercraft, or pilot an aeroplane.","source":{"name":"IGDB","url":"https://www.igdb.com/games/diddy-kong-racing"}}},{"slug":"super-mario-bros","title":"Super Mario Bros.","year":1985,"platform":"NES","studio":"Nintendo R&D4","genre":"Platformer","page":"https://recomp.gg/g/super-mario-bros","play":{"url":"https://recomp.gg/play/super-mario-bros","opensInNewTab":false},"project":{"name":"smb1","kind":"decompilation","source":"https://github.com/Xkeeper0/smb1","by":[{"name":"doppelganger"},{"name":"Xkeeper","github":"Xkeeper0","url":"https://xkeeper.net"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/smb-cleanroom/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/smb-cleanroom","tech":"WebAssembly","emulator":"FCEUmm","input":["keyboard","gamepad","touch"],"controls":"Arrows move, X jumps (A), Z runs or fires (B), Enter is Start, Shift is Select.","saves":true,"published":{"date":"2026-10-04"}},"assets":{"kind":"included"},"note":"Doppelganger's NES disassembly, kept at Xkeeper0/smb1, reassembled with every tile and palette redrawn; it runs on EmulatorJS's FCEUmm core with nothing to bring.","alternatives":[],"cover":"https://recomp.gg/media/super-mario-bros/cover-528.1bf48024e4.webp","summary":{"text":"A side scrolling 2D platformer and first entry in the Super Mario franchise, Super Mario Bros. follows Italian plumber Mario as he treks across many levels of platforming challenges featuring hostile enemies to rescue Princess Peach from the evil king Bowser.","source":{"name":"IGDB","url":"https://www.igdb.com/games/super-mario-bros"}}},{"slug":"pokemon-red-blue","title":"Pokémon Red and Blue","year":1996,"platform":"Game Boy","studio":"Game Freak","genre":"RPG","page":"https://recomp.gg/g/pokemon-red-blue","play":{"url":"https://recomp.gg/play/pokemon-red-blue","opensInNewTab":false},"project":{"name":"pokered","kind":"decompilation","source":"https://github.com/andrewnakas/pokered-cleanroom","by":[{"name":"pret","github":"pret"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/pokered-cleanroom/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"tech":"WebAssembly","emulator":"Gambatte","input":["keyboard","gamepad","touch"],"controls":"Arrows move, X is A, Z is B, Enter is Start, Shift is Select","saves":true,"published":{"date":"2026-10-02"}},"assets":{"kind":"included"},"note":"Built from the pret/pokered disassembly with every one of the 509 pictures redrawn, so no original tiles ship. A Red/Blue switch sits under the EmulatorJS gambatte core.","alternatives":[],"cover":"https://recomp.gg/media/pokemon-red-blue/cover-528.96d33edc8c.webp","summary":{"text":"Pokémon Red, along with Pokémon Green, are the first video games in the Pokémon series of games. They are the first paired versions of Generation I. Developed over the course of several years, Red and Green established several standards for later Pokémon games and sequels. They take place in the Kanto region, with the player having to collect eight Gym Badges to become the Pokémon Champion while also completing the Pokédex by collecting all 151 Pokémon.","source":{"name":"IGDB","url":"https://www.igdb.com/games/pokemon-red-version"}}},{"slug":"quake-iii-arena","title":"Quake III Arena","year":1999,"platform":"PC","studio":"id Software","genre":"Arena shooter","page":"https://recomp.gg/g/quake-iii-arena","play":{"url":"https://recomp.gg/play/quake-iii-arena","opensInNewTab":false},"project":{"name":"ioquake3","kind":"source-port","source":"https://github.com/ioquake/ioq3","license":"GPL-2.0","kindLabel":"Source port"},"port":{"url":"https://q3js.com/","by":[{"name":"Luka Klacar","github":"lklacar","x":"lukathedev"}],"repo":"https://github.com/lklacar/q3js","tech":"WebAssembly","input":["keyboard","mouse"],"multiplayer":true,"published":{"date":"2025-11-10"}},"assets":{"kind":"included"},"note":"id's released source, carried by ioquake3 to WebAssembly, with the official demo data and live servers. Pick an arena and frag.","alternatives":[{"project":{"name":"ioquake3","kind":"source-port","source":"https://github.com/ioquake/ioq3","license":"GPL-2.0","kindLabel":"Source port"},"port":{"url":"https://q3.pieter.com/","by":[{"name":"Pieter Levels","github":"levelsio","x":"levelsio","url":"https://levels.io"},{"name":"Luka Klacar","github":"lklacar","x":"lukathedev"}],"repo":"https://github.com/lklacar/q3js","tech":"WebAssembly","input":["keyboard","mouse"],"multiplayer":true},"assets":{"kind":"included"},"note":"The same Q3JS engine, mirrored on pieter.com's online computer history museum alongside Quake, Quake II and Return to Castle Wolfenstein."}],"cover":"https://recomp.gg/media/quake-iii-arena/cover-528.d9cc383737.webp","summary":{"text":"Quake III Arena is a first-person shooter built around competitive multiplayer combat. Unlike earlier entries in the Quake series, it has no story-driven campaign, and its single-player mode instead pits the player against computer-controlled bots across a series of increasingly difficult arenas. Matches take place in maps that mix gothic and technological architecture, with weapons and power-ups spawning at fixed points that players fight to control. Movement techniques such as strafe-jumping and rocket-jumping are central to high-level play. Game modes include free-for-all deathmatch, team deathmatch, one-on-one tournament duels, and capture the flag, and the game supports network and internet play along with extensive customization and modding.","source":{"name":"IGDB","url":"https://www.igdb.com/games/quake-iii-arena"}}},{"slug":"quake-ii","title":"Quake II","year":1997,"platform":"PC","studio":"id Software","genre":"Shooter","page":"https://recomp.gg/g/quake-ii","play":{"url":"https://qwasm2.m-h.org.uk","opensInNewTab":true},"project":{"name":"Qwasm2","kind":"source-port","source":"https://github.com/GMH-Code/Qwasm2","kindLabel":"Source port"},"port":{"url":"https://qwasm2.m-h.org.uk","by":[{"name":"Gregory Maynard-Hoare","github":"GMH-Code"}],"tech":"WebAssembly","input":["keyboard","mouse"],"published":{"date":"2024-02-05"}},"assets":{"kind":"demo","full":"your Quake II PAK files (the full game)"},"note":"Built on Yamagi Quake II and compiled to WebAssembly by the same author as the Quake and Wolfenstein ports here. The demo plays at once; bring your own PAK files for the full game.","alternatives":[{"project":{"name":"FTE QuakeWorld","kind":"source-port","source":"https://github.com/fte-team/fteqw","license":"GPL-2.0","kindLabel":"Source port"},"port":{"url":"https://q2.pieter.com","by":[{"name":"Pieter Levels","github":"levelsio","x":"levelsio","url":"https://levels.io"}],"tech":"WebAssembly","input":["keyboard","mouse"],"multiplayer":true},"assets":{"kind":"included"},"note":"FTE in the browser, Quake II deathmatch only. No campaign and nothing to bring; pick a server and frag."}],"cover":"https://recomp.gg/media/quake-ii/cover-528.74e19d6646.webp","summary":{"text":"Quake II is a first-person shooter video game developed by id Software and published by Activision. It is not a direct sequel to Quake, id decided to revert to an existing trademark when they were unable to agree on a new name that did not violate another company's trademark.","source":{"name":"IGDB","url":"https://www.igdb.com/games/quake-ii"}}},{"slug":"doom-3","title":"Doom 3","year":2004,"platform":"PC","studio":"id Software","genre":"Horror shooter","page":"https://recomp.gg/g/doom-3","play":{"url":"https://recomp.gg/play/doom-3","opensInNewTab":false},"project":{"name":"d3wasm","kind":"source-port","source":"https://github.com/gabrielcuvillier/d3wasm","license":"GPL-3.0","kindLabel":"Source port"},"port":{"url":"https://wasm.continuation-labs.com/d3demo/","by":[{"name":"Gabriel Cuvillier","github":"gabrielcuvillier","url":"https://gabrielcuvillier.pro"}],"tech":"WebAssembly","input":["keyboard","mouse"],"multiplayer":false,"published":{"date":"2018-12-15"}},"assets":{"kind":"included"},"note":"id Tech 4 ported to WebAssembly and WebGL, playing the official Doom 3 demo. A heavy download; give it a desktop.","alternatives":[],"cover":"https://recomp.gg/media/doom-3/cover-528.87a7ddb044.webp","summary":{"text":"Doom 3 is a first-person shooter with survival horror elements. Played mostly from a first-person perspective, it sends the player through the corridors and facilities of a research base, fighting waves of enemies while managing limited resources. A signature design choice forces the player to choose between holding a weapon or a flashlight, encouraging a slower, tense pace built around darkness and ambush. The game uses a story-driven structure supported by radio messages, audio logs, and data devices that unlock areas and reveal information. It also includes a separate deathmatch-focused multiplayer mode.","source":{"name":"IGDB","url":"https://www.igdb.com/games/doom-3"}}},{"slug":"return-to-castle-wolfenstein","title":"Return to Castle Wolfenstein","year":2001,"platform":"PC","studio":"Gray Matter Interactive","genre":"Shooter","page":"https://recomp.gg/g/return-to-castle-wolfenstein","play":{"url":"https://wwasm.m-h.org.uk","opensInNewTab":true},"project":{"name":"Wwasm","kind":"source-port","source":"https://github.com/GMH-Code/Wwasm","license":"GPL-3.0","kindLabel":"Source port"},"port":{"url":"https://wwasm.m-h.org.uk","by":[{"name":"Gregory Maynard-Hoare","github":"GMH-Code"}],"tech":"WebAssembly","input":["keyboard","mouse"],"published":{"date":"2025-05-20"}},"assets":{"kind":"demo","full":"your pk3 files from a full copy of the game"},"note":"Built on iortcw, the GPL release of the engine behind Return to Castle Wolfenstein, compiled to WebAssembly. The official demo downloads and plays on its own; bring your own pk3 files for the campaign.","alternatives":[{"project":{"name":"iortcw","kind":"source-port","source":"https://github.com/iortcw/iortcw","license":"GPL-3.0","kindLabel":"Source port"},"port":{"url":"https://rtcw.pieter.com","by":[{"name":"Pieter Levels","github":"levelsio","x":"levelsio","url":"https://levels.io"}],"tech":"WebAssembly","input":["keyboard","mouse"],"multiplayer":true},"assets":{"kind":"included"},"note":"iortcw in the browser, multiplayer only on mp_beach. Nothing to bring; pick a name and join the match."}],"cover":"https://recomp.gg/media/return-to-castle-wolfenstein/cover-528.bb4c2edd48.webp","summary":{"text":"Return to Castle Wolfenstein is a first-person shooter and a reboot of Wolfenstein 3D. The player's arsenal includes among others a Luger, MP 40 submachine gun, Mauser rifle with sniper scope, flamethrower, dynamite and grenades. The game also features a multiplayer component in which players are split into Axis and Allies sides with each a set of objectives to complete.","source":{"name":"IGDB","url":"https://www.igdb.com/games/return-to-castle-wolfenstein"}}},{"slug":"counter-strike-source","title":"Counter-Strike: Source","year":2004,"platform":"PC","studio":"Valve","genre":"Shooter","page":"https://recomp.gg/g/counter-strike-source","play":{"url":"https://recomp.gg/play/counter-strike-source","opensInNewTab":false},"project":{"name":"Source SDK 2013","kind":"source-port","source":"https://github.com/ValveSoftware/source-sdk-2013","by":[{"name":"Valve","github":"ValveSoftware"}],"kindLabel":"Source port"},"port":{"url":"https://bunnyhop.lol","by":[{"name":"bunnyhop.lol"}],"tech":"WebAssembly","input":["keyboard","mouse","touch"],"saves":true,"multiplayer":true,"published":{"date":"2026-10-05"}},"assets":{"kind":"included"},"note":"Valve's own released Source SDK 2013 player movement code, compiled to WebAssembly and run against community bunnyhop maps rather than the retail game. Over 200 maps, PB ghosts, exportable replays and online leaderboards.","alternatives":[{"project":{"name":"surfd","kind":"reimplementation","source":"https://surfd.net","kindLabel":"Reimplementation"},"port":{"url":"https://surfd.net","by":[{"name":"david","x":"0yield"}],"tech":"JavaScript","input":["keyboard","mouse"],"multiplayer":false,"published":{"date":"2026-10-04","post":"https://x.com/0yield/status/2106695637899043252"}},"assets":{"kind":"included"},"note":"An independently written physics engine that loads real community-made Source surf map geometry and checks its movement against recorded play, rather than running Valve's code. No install."}],"cover":"https://recomp.gg/media/counter-strike-source/cover-528.4344bf92cc.webp","summary":{"text":"Counter-Strike: Source is a team-based tactical first-person shooter and a remake of the original Counter-Strike built on Valve's Source engine. A team of Counter-Terrorists faces a team of Terrorists across a series of rounds, each won by completing an objective such as defusing a bomb or rescuing hostages, or by eliminating the opposing team. Eliminated players do not respawn until the next round, and moving while firing reduces accuracy, encouraging careful positioning. The Source engine added interactive physics objects, ragdoll effects, and higher-detail environments, and the game was later succeeded by Counter-Strike: Global Offensive.","source":{"name":"IGDB","url":"https://www.igdb.com/games/counter-strike-source"}}},{"slug":"jedi-academy","title":"Star Wars Jedi Knight: Jedi Academy","year":2003,"platform":"PC","studio":"Raven Software","genre":"Action","page":"https://recomp.gg/g/jedi-academy","play":{"url":"https://jka.virtastic.app","opensInNewTab":true},"project":{"name":"jka-web","kind":"source-port","source":"https://github.com/Virtastic/jka-web","license":"GPL-2.0","kindLabel":"Source port"},"port":{"url":"https://jka.virtastic.app","by":[{"name":"Virtastic","github":"Virtastic","url":"https://virtastic.app"}],"tech":"WebAssembly","input":["keyboard","mouse"],"saves":true,"multiplayer":false},"assets":{"kind":"demo","full":"your GameData/base assets0-3.pk3 files"},"note":"Raven Software's 2003 GPL source, ported to WebAssembly with no code borrowed from OpenJK. The official demo mission plays as is; point the picker at your own GameData/base for the full campaign.","alternatives":[{"project":{"name":"OpenJK","kind":"source-port","source":"https://github.com/JACoders/OpenJK","license":"GPL-2.0","kindLabel":"Source port"},"port":{"url":"https://jk.q3js.com","by":[{"name":"Luka Klacar","github":"lklacar","x":"lukathedev"}],"repo":"https://github.com/lklacar/openjk-emscripten","tech":"WebAssembly","input":["keyboard","mouse"]},"assets":{"kind":"own","files":"your GameData/base .pk3 files"},"note":"OpenJK, the community continuation of Raven's GPL source, compiled to WebAssembly. No demo here; select your own Jedi Academy pk3 files to play."}],"cover":"https://recomp.gg/media/jedi-academy/cover-528.d4c1e39c44.webp","summary":{"text":"Star Wars Jedi Knight: Jedi Academy is a first- and third-person action game that combines shooter gameplay with lightsaber melee combat and Force powers. Set in the Star Wars universe, it lets players customize their character's species, gender, and appearance, as well as their lightsaber and fighting style, choosing between single, dual, or double-bladed configurations. As missions are completed, players upgrade Force abilities along either a light or dark path, which shapes later events. Alongside its single-player campaign, the game offers online and local multiplayer with several competitive modes.","source":{"name":"IGDB","url":"https://www.igdb.com/games/star-wars-jedi-knight-jedi-academy"}}},{"slug":"jedi-outcast","title":"Star Wars Jedi Knight II: Jedi Outcast","year":2002,"platform":"PC","studio":"Raven Software","genre":"Action","page":"https://recomp.gg/g/jedi-outcast","play":{"url":"https://jk2.virtastic.app","opensInNewTab":true},"project":{"name":"jk2-web","kind":"source-port","source":"https://github.com/Virtastic/jk2-web","license":"GPL-2.0","kindLabel":"Source port"},"port":{"url":"https://jk2.virtastic.app","by":[{"name":"Virtastic","github":"Virtastic","url":"https://virtastic.app"}],"tech":"WebAssembly","input":["keyboard","mouse"],"saves":true,"multiplayer":false},"assets":{"kind":"demo","full":"your GameData/base assets0, assets1, assets2 and assets5 .pk3 files"},"note":"Raven Software's 2002 GPL source, ported to WebAssembly the same way as its Jedi Academy sibling. The official Kejim Post demo plays as is; bring your own GameData/base for the full campaign.","alternatives":[],"cover":"https://recomp.gg/media/jedi-outcast/cover-528.8f66422af5.webp","summary":{"text":"In the tradition of the highly acclaimed Star Wars: Jedi Knight series, Star Wars: Jedi Knight 2, Jedi Outcast features rebel agent Kyle Katarn in exhilarating first-person action. Several years have passed since Kyle avenged his father's death and saved the Valley of the Jedi from Jerec and his band of Dark Jedi. Allowing his Force powers to languish for fear of falling to the dark side, Kyle entrusted his lightsaber to Luke Skywalker, vowing never to use it again. But when a new and menacing threat to the galaxy emerges, Kyle knows he must reclaim his past in order to save his future.\n\nExplore breathtaking Star Wars locales such as Cloud City, the Jedi Academy on Yavin 4, Nar Shaddaa, and the smugglers' moon. Multiplayer options include deathmatch, saber-only deathmatch, and team capture the flag.","source":{"name":"IGDB","url":"https://www.igdb.com/games/star-wars-jedi-knight-ii-jedi-outcast"}}},{"slug":"tomb-raider","title":"Tomb Raider","year":1996,"platform":"PC","studio":"Core Design","genre":"Action adventure","page":"https://recomp.gg/g/tomb-raider","play":{"url":"http://xproger.info/projects/OpenLara/","opensInNewTab":true},"project":{"name":"OpenLara","kind":"reimplementation","source":"https://github.com/XProger/OpenLara","license":"BSD-2-Clause","kindLabel":"Reimplementation"},"port":{"url":"http://xproger.info/projects/OpenLara/","by":[{"name":"Timur Gagiev","github":"XProger","x":"xproger_san"}],"tech":"WebAssembly","input":["keyboard","mouse"],"multiplayer":false,"published":{"date":"2016-08-13"}},"assets":{"kind":"demo","full":"your level files (.PHD, .PSX, .TR2)"},"note":"An open engine for the classic Tomb Raiders. A demo level plays in the browser; drop in level files from your own discs for more.","alternatives":[],"cover":"https://recomp.gg/media/tomb-raider/cover-528.cc07db0a40.webp","summary":{"text":"Tomb Raider is a 3D action game developed by Core Design and published by Eidos Interactive. The game follows the exploits of Lara Croft, a British female archaeologist in search of ancient treasures.\n\nThe objective of Tomb Raider is to guide Lara through a series of tombs and other locations in search of treasures and artifacts. On the way, she must kill dangerous animals and other creatures, while collecting objects and solving puzzles to gain access to an ultimate prize, usually a powerful artifact.\n\nThe game was critically acclaimed and widely influential, it spawned a number of sequels and a franchise of related media.","source":{"name":"IGDB","url":"https://www.igdb.com/games/tomb-raider"}}},{"slug":"wipeout","title":"Wipeout","year":1995,"platform":"PC","studio":"Psygnosis","genre":"Racing","page":"https://recomp.gg/g/wipeout","play":{"url":"https://recomp.gg/play/wipeout","opensInNewTab":false},"project":{"name":"wipeout-rewrite","kind":"rewrite","source":"https://github.com/phoboslab/wipeout-rewrite","kindLabel":"Rewrite"},"port":{"url":"https://phoboslab.org/wipegame/","by":[{"name":"Dominic Szablewski","github":"phoboslab","url":"https://phoboslab.org/"}],"tech":"WebAssembly","input":["keyboard","touch"],"multiplayer":false,"published":{"date":"2023-08-10"}},"assets":{"kind":"included"},"note":"A rewrite of the 1995 anti-gravity racer in portable C, from its leaked source. Choose the full 144 MB game or the 11 MB minimal build.","alternatives":[],"cover":"https://recomp.gg/media/wipeout/cover-528.6f80d13f4b.webp","summary":{"text":"Wipeout is a racing game that is set in 2052, where players compete in the F3600 anti-gravity racing league. The game allows the player to pilot one of a selection of craft in races on several different tracks. There are four racing teams to choose from, and two ships for each team. Each ship has its distinct characteristics of acceleration, top speed, mass, and turning radius. By piloting their craft over power-up pads found on the tracks, the player can pick up various weapons and power-ups such as shields, turbo boosts, mines, shock waves, rockets, or missiles. The power-ups allow the player to either protect their craft or disrupt the competitors' craft.","source":{"name":"IGDB","url":"https://www.igdb.com/games/wipeout"}}},{"slug":"f-zero-x","title":"F-Zero X","year":1998,"platform":"N64","studio":"Nintendo EAD","genre":"Racing","page":"https://recomp.gg/g/f-zero-x","play":{"url":"https://recomp.gg/play/f-zero-x","opensInNewTab":false},"project":{"name":"fzerox","kind":"decompilation","source":"https://github.com/andrewnakas/fzerox-cleanroom","by":[{"name":"inspectredc","github":"inspectredc"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/fzerox-cleanroom/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"tech":"WebAssembly","emulator":"N64Wasm","input":["keyboard","gamepad","touch"],"controls":"Arrows steer, D/S for A/B, A/E lean (tap twice to attack), D+S boosts from lap 2, Enter starts","saves":true,"published":{"date":"2026-09-28"}},"assets":{"kind":"included"},"note":"The fzerox decompilation on N64Wasm. Its retail music is streamed recordings rather than note data, so the soundtrack is recomposed instead of resynthesised.","alternatives":[],"cover":"https://recomp.gg/media/f-zero-x/cover-528.bf32419e7c.webp","summary":{"text":"It's you against 29 other machines competing for the title of F-Zero X Champion. You're racing at speeds of over 1,000 km/h high above the atmosphere. Your competition comes from every corner of the galaxy and won't shed a tear at the thought of smashing you off the track. With four-player simultaneous gameplay and the Rumble Pak accessory, you have the fastest racing game on the N64 system!","source":{"name":"IGDB","url":"https://www.igdb.com/games/f-zero-x"}}},{"slug":"pokemon-snap","title":"Pokémon Snap","year":1999,"platform":"N64","studio":"HAL Laboratory","genre":"Simulation","page":"https://recomp.gg/g/pokemon-snap","play":{"url":"https://recomp.gg/play/pokemon-snap","opensInNewTab":false},"project":{"name":"pokemonsnap","kind":"decompilation","source":"https://github.com/andrewnakas/pokemonsnap-cleanroom","by":[{"name":"ethteck","github":"ethteck"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/pokemonsnap-cleanroom/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"tech":"WebAssembly","emulator":"N64Wasm","input":["keyboard","gamepad","touch"],"controls":"Arrows are the stick, D/S for A/B, A takes the picture (Z), Q/E for L/R, Enter starts","saves":true,"published":{"date":"2026-09-27"}},"assets":{"kind":"included"},"note":"The ethteck/pokemonsnap decompilation on N64Wasm, with every retail texture and sound regenerated; most texture names were recovered by scanning the game's own display lists.","alternatives":[],"cover":"https://recomp.gg/media/pokemon-snap/cover-528.7526356142.webp","summary":{"text":"Traverse various areas and take photographs of different types of Pokémon by discovering their secrets. Capture the perfect frame to gain bonus points from Professor Oak in order to unlock helpful items and locate and photograph the elusive Mew, a legendary Pokémon whose existence has never been recorded.","source":{"name":"IGDB","url":"https://www.igdb.com/games/pokemon-snap"}}},{"slug":"harvest-moon-64","title":"Harvest Moon 64","year":1999,"platform":"N64","studio":"Victor Interactive Software","genre":"Simulation","page":"https://recomp.gg/g/harvest-moon-64","play":{"url":"https://recomp.gg/play/harvest-moon-64","opensInNewTab":false},"project":{"name":"hm64-decomp","kind":"decompilation","source":"https://github.com/harvestwhisperer/hm64-decomp","by":[{"name":"harvestwhisperer","github":"harvestwhisperer"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/hm64-cleanroom/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/hm64-cleanroom","tech":"WebAssembly","emulator":"N64Wasm","input":["keyboard","gamepad","touch"],"controls":"Arrows are the stick, D/S for A/B, A opens the item menu (Z), Q/E for L/R, J K L I are the C buttons, Enter starts","saves":true,"published":{"date":"2026-09-27"}},"assets":{"kind":"included"},"note":"The hm64-decomp decompilation on N64Wasm, with all 9,016 sprite and map frames, the portraits, the font and every instrument regenerated; the farm is saved in the browser.","alternatives":[],"cover":"https://recomp.gg/media/harvest-moon-64/cover-528.1218dbae69.webp","summary":{"text":"Retire to the country for a new challenge in Harvest Moon 64. Hard work is rewarded as you struggle to bring prosperity back to a neglected farm. Work the land, pick up odd-jobs, and get to know the neighbors. Harvest Moon 64 has all the charm of the original Super Nintendo classic, plus many new surprises.\n\n* Tons of new seasonal vegetables and fruits.\n* Raise cows, chickens, and sheep.\n* New items and gifts. Including tools that increase in power as you master them.\n* One of town's five eligible women may prove to be the love of your life.\n* Celebrate seasonal festivals with the nearby townsfolk.\n* Enjoy local horse and dog racing.","source":{"name":"IGDB","url":"https://www.igdb.com/games/harvest-moon-64"}}},{"slug":"pilotwings-64","title":"Pilotwings 64","year":1996,"platform":"N64","studio":"Paradigm Simulation","genre":"Flight sim","page":"https://recomp.gg/g/pilotwings-64","play":{"url":"https://recomp.gg/play/pilotwings-64","opensInNewTab":false},"project":{"name":"pilotwings64","kind":"recompilation","source":"https://github.com/andrewnakas/pilotwings64-cleanroom","by":[{"name":"gcsmith","github":"gcsmith"}],"kindLabel":"Recompilation"},"port":{"url":"https://andrewnakas.github.io/pilotwings64-cleanroom/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"tech":"WebAssembly","input":["keyboard","gamepad","touch"],"controls":"Arrows fly, X/C for A/B, Z/A/S for Z/L/R, Enter for Start, gamepad or touch work too","saves":true,"published":{"date":"2026-09-24"}},"assets":{"kind":"included"},"note":"N64Recomp's static recompiler output, rendered by a software RDP, with every retail texture and sound regenerated. Opens in its own tab; HUD and audio are still rough.","alternatives":[],"cover":"https://recomp.gg/media/pilotwings-64/cover-528.13997da5d6.webp","summary":{"text":"Forget about those other flying games. This is the ultimate flight experience! Pilotwings 64 carries you off into a vast three-dimensional environment. Pilot several different vehicles and take in breathtaking sights. Successfully complete flight tests to earn your flight badge. Get a high enough score, and you’ll get a chance at bonus games such as Cannonball and Sky Diving! Soar into a wild blue yonder with Pilotwings 64!","source":{"name":"IGDB","url":"https://www.igdb.com/games/pilotwings-64"}}},{"slug":"doom-64","title":"Doom 64","year":1997,"platform":"N64","studio":"Midway","genre":"Shooter","page":"https://recomp.gg/g/doom-64","play":{"url":"https://recomp.gg/play/doom-64","opensInNewTab":false},"project":{"name":"doom64","kind":"decompilation","source":"https://github.com/andrewnakas/doom64-cleanroom","by":[{"name":"Erick194","github":"Erick194"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/doom64-cleanroom/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"tech":"WebAssembly","emulator":"N64Wasm","input":["keyboard","gamepad","touch"],"controls":"Arrows are the stick, D/S for A/B, A for Z, Q/E for L/R, Enter starts","saves":true,"published":{"date":"2026-09-27"}},"assets":{"kind":"included"},"note":"The DOOM64-RE reverse engineering, built with an SDK-free toolchain and run on N64Wasm, with every retail texture and sound regenerated. No ROM needed.","alternatives":[],"cover":"https://recomp.gg/media/doom-64/cover-528.26c954e9ef.webp","summary":{"text":"You killed the Demons once, they were all dead. Or so you thought... A single Demon Entity escaped detection. Systematically it altered decaying, dead carnage back into grotesque living tissue. The Demons have returned - stronger and more vicious than ever before. You mission is clear, there are no options: kill or be killed!","source":{"name":"IGDB","url":"https://www.igdb.com/games/doom-64"}}},{"slug":"mario-party-2","title":"Mario Party 2","year":1999,"platform":"N64","studio":"Hudson Soft","genre":"Party","page":"https://recomp.gg/g/mario-party-2","play":{"url":"https://recomp.gg/play/mario-party-2","opensInNewTab":false},"project":{"name":"marioparty2","kind":"decompilation","source":"https://github.com/mariopartyrd/marioparty2","by":[{"name":"Mario Party R&D","github":"mariopartyrd"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/marioparty2-cleanroom/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/marioparty2-cleanroom","tech":"WebAssembly","emulator":"Mupen64Plus-Next","input":["keyboard","gamepad"],"controls":"Arrows move, X is A, C is B, Z is Z, S is R, Q is L, Enter is Start, I J K L are C buttons.","saves":true,"published":{"date":"2026-10-08"}},"assets":{"kind":"included"},"note":"The mariopartyrd decompilation with every picture and sound regenerated, running on Mupen64Plus-Next. Boards and minigames play solo against CPU with nothing to bring.","alternatives":[{"project":{"name":"marioparty2","kind":"decompilation","source":"https://github.com/mariopartyrd/marioparty2","by":[{"name":"Mario Party R&D","github":"mariopartyrd"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/marioparty2-web/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/marioparty2-web","tech":"WebAssembly","emulator":"Mupen64Plus-Next","input":["keyboard","gamepad"],"controls":"Arrows move, X is A, C is B, Z is Z, S is R, Q is L, Enter is Start, I J K L are C buttons.","saves":true,"published":{"date":"2026-10-08"}},"assets":{"kind":"rom","rom":{"dump":"Mario Party 2 (USA), .z64, .v64 or .n64, 32 MiB","kept":false,"known":{"source":"https://github.com/andrewnakas/marioparty2-web","dumps":[{"name":"Mario Party 2 (USA)","sha1":"166eda1c05670d337e2c3f15a5db528ae1e5d6e3"}]}}},"note":"The original cartridge, with its own pictures and sounds: your dump, which the mariopartyrd decompilation rebuilds byte for byte, on Mupen64Plus-Next."}],"cover":"https://recomp.gg/media/mario-party-2/cover-528.ace405afc6.webp","summary":{"text":"Mario and the gang are back for another round of Bowser-bashin' party action! Watch as your favorite Nintendo characters don different duds for each of the five all-new Adventure Boards! A slew of new tricks and devices bring new levels of challenge and excitement to board game play. New board maps, new Mini-Games, new action and new surprises means a whole new batch of fun! Get ready to unleash your best Hip Drops, hammer swings and high-flying high junks for another round of frenzied multi-player action!","source":{"name":"IGDB","url":"https://www.igdb.com/games/mario-party-2"}}},{"slug":"mario-party-3","title":"Mario Party 3","year":2000,"platform":"N64","studio":"Hudson Soft","genre":"Party","page":"https://recomp.gg/g/mario-party-3","play":{"url":"https://recomp.gg/play/mario-party-3","opensInNewTab":false},"project":{"name":"marioparty3","kind":"decompilation","source":"https://github.com/mariopartyrd/marioparty3","by":[{"name":"Mario Party R&D","github":"mariopartyrd"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/marioparty3-cleanroom/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/marioparty3-cleanroom","tech":"WebAssembly","emulator":"Mupen64Plus-Next","input":["keyboard","gamepad"],"controls":"Arrows move, X is A, C is B, Z is Z, S is R, Q is L, Enter is Start, I J K L are C buttons.","saves":true,"published":{"date":"2026-10-08"}},"assets":{"kind":"included"},"note":"The mariopartyrd decompilation with every picture and sound regenerated, running on Mupen64Plus-Next. Boards and minigames play solo against CPU with nothing to bring.","alternatives":[{"project":{"name":"marioparty3","kind":"decompilation","source":"https://github.com/mariopartyrd/marioparty3","by":[{"name":"Mario Party R&D","github":"mariopartyrd"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/marioparty3-web/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/marioparty3-web","tech":"WebAssembly","emulator":"Mupen64Plus-Next","input":["keyboard","gamepad"],"controls":"Arrows move, X is A, C is B, Z is Z, S is R, Q is L, Enter is Start, I J K L are C buttons.","saves":true,"published":{"date":"2026-10-08"}},"assets":{"kind":"rom","rom":{"dump":"Mario Party 3 (USA), .z64, .v64 or .n64, 32 MiB","kept":false,"known":{"source":"https://github.com/mariopartyrd/marioparty3","dumps":[{"name":"Mario Party 3 (USA)","sha1":"6beb80ff822b96bcf85dcdb512e8b2b7969d8259"}]}}},"note":"The original cartridge, with its own pictures and sounds: your dump, which the mariopartyrd decompilation rebuilds byte for byte, on Mupen64Plus-Next."}],"cover":"https://recomp.gg/media/mario-party-3/cover-528.6df6d2f8e8.webp","summary":{"text":"Mario Party 3 is the third and final Mario Party title for the Nintendo 64. A total of eight characters are available to choose from: Mario, Luigi, Princess Peach, Yoshi, Wario, Donkey Kong, and newcomers Waluigi and Princess Daisy. Mario Party 3 features duel maps, in which two players try to lower each other's stamina to zero using non-playable characters such as Chain Chomps. It is the first Mario Party game to feature Luigi's main voice and also it is last Mario game where Princess Daisy appears in a yellow and white dress, and with long hair, as well as the last Mario game (until New Super Mario Bros. Wii) in which Yoshi's \"record-scratching\" voice is used. It is also the first Mario Party game to have multiple save slots.","source":{"name":"IGDB","url":"https://www.igdb.com/games/mario-party-3"}}},{"slug":"dr-mario-64","title":"Dr. Mario 64","year":2001,"platform":"N64","studio":"Nintendo Software Technology","genre":"Puzzle","page":"https://recomp.gg/g/dr-mario-64","play":{"url":"https://recomp.gg/play/dr-mario-64","opensInNewTab":false},"project":{"name":"drmario64","kind":"decompilation","source":"https://github.com/andrewnakas/drmario64-cleanroom","by":[{"name":"AngheloAlf","github":"AngheloAlf"}],"license":"MIT","kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/drmario64-cleanroom/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"tech":"WebAssembly","emulator":"Mupen64Plus-Next","input":["keyboard","gamepad","touch"],"controls":"Arrows move and drop, X/Z rotate, Space is Z, Q/W for L/R, Enter starts","saves":true,"published":{"date":"2026-09-28"}},"assets":{"kind":"included"},"note":"Built from the AngheloAlf/drmario64 matching decompilation, so its compiled code is identical to retail; every texture and sound is regenerated. No ROM needed.","alternatives":[],"cover":"https://recomp.gg/media/dr-mario-64/cover-528.a141989aa7.webp","summary":{"text":"The flu season has come about, and it's Dr. Mario's duty to use his Megavitamins to heal the people of the land. However, Wario, wanting to have the fame that Dr. Mario has, attempts to steal the Megavitamins, but to no avail. Afterwards, Mad Scienstein and Rudy the Clown (from Wario Land 3) steal the Megavitamins, and both Dr. Mario and Wario give chase.","source":{"name":"IGDB","url":"https://www.igdb.com/games/dr-mario-64"}}},{"slug":"duke-nukem-zero-hour","title":"Duke Nukem: Zero Hour","year":2001,"platform":"N64","studio":"Eurocom","genre":"Shooter","page":"https://recomp.gg/g/duke-nukem-zero-hour","play":{"url":"https://recomp.gg/play/duke-nukem-zero-hour","opensInNewTab":false},"project":{"name":"dukezh","kind":"decompilation","source":"https://github.com/andrewnakas/dukezh-cleanroom","by":[{"name":"Gillou68310","github":"Gillou68310"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/dukezh-cleanroom/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"tech":"WebAssembly","emulator":"N64Wasm","input":["keyboard","gamepad"],"published":{"date":"2026-10-01"}},"assets":{"kind":"included"},"note":"Built with the original KMC GCC 2.7.2 from the Gillou68310 decompilation, running on N64Wasm. Every texture, sprite and sound is regenerated; a first pass, so faces and voices are not yet reworked.","alternatives":[],"cover":"https://recomp.gg/media/duke-nukem-zero-hour/cover-528.826d92e247.webp","summary":{"text":"He's all that stands between us and a Time-Spanning Alien invasion. He's Duke Nukem. Gaming's Greatest Action Hero. And this is his finest hour! Zero Hour! Awesome new enemies! Hilarious gags and one-liners! Same blood and guts attitude! Over 30 gut-wrenching levels set in four action-packed time eras! Incredible Teamplay and Deathmatch modes for up to 4 players! Over 20 all-new weapons of high-octane annihilation.","source":{"name":"IGDB","url":"https://www.igdb.com/games/duke-nukem-zero-hour"}}},{"slug":"super-smash-bros-melee","title":"Super Smash Bros. Melee","year":2001,"platform":"GameCube","studio":"HAL Laboratory","genre":"Fighting","page":"https://recomp.gg/g/super-smash-bros-melee","play":{"url":"https://recomp.gg/play/super-smash-bros-melee","opensInNewTab":false},"project":{"name":"melee","kind":"decompilation","source":"https://github.com/doldecomp/melee","by":[{"name":"doldecomp","github":"doldecomp"}],"kindLabel":"Decompilation"},"port":{"url":"https://999sian.github.io/melee-pc/play/","by":[{"name":"999sian","github":"999sian"}],"repo":"https://github.com/999sian/melee-pc","tech":"WebGPU","input":["keyboard","gamepad"],"saves":true,"multiplayer":true,"published":{"date":"2026-09-14"}},"assets":{"kind":"own","files":"your Melee (NTSC-U 1.02) disc image"},"note":"Built from the doldecomp decompilation on the aurora compatibility layer, rendered through WebGPU. Still in beta; bring your own NTSC 1.02 disc image, nothing is included.","alternatives":[],"cover":"https://recomp.gg/media/super-smash-bros-melee/cover-528.91802ab0a3.webp","summary":{"text":"A crossover platform fighting game featuring characters from Nintendo franchises including Mario, The Legend of Zelda, Star Fox, Pokémon, and Fire Emblem. Unlike traditional fighters, the goal is to knock opponents off the stage rather than deplete a health bar. Damage accumulates as a percentage, increasing the distance a character is launched when hit. Players use simple one-button inputs combined with joystick directions to execute moves. The game supports up to four players simultaneously and includes various single-player modes alongside its multiplayer focus. Its fast-paced, aggressive gameplay fostered a long-running competitive esports scene that persisted well beyond the game's original lifespan.","source":{"name":"IGDB","url":"https://www.igdb.com/games/super-smash-bros-melee"}}},{"slug":"pokemon-diamond-pearl","title":"Pokémon Diamond and Pearl","year":2006,"platform":"DS","studio":"Game Freak","genre":"RPG","page":"https://recomp.gg/g/pokemon-diamond-pearl","play":{"url":"https://pokeweb.morisoba.moe","opensInNewTab":true},"project":{"name":"pokediamond","kind":"decompilation","source":"https://github.com/pret/pokediamond","by":[{"name":"pret","github":"pret"}],"kindLabel":"Decompilation"},"port":{"url":"https://pokeweb.morisoba.moe","by":[{"name":"Soham Bhattacharya","github":"sohamb117"}],"repo":"https://github.com/sohamb117/gen4recomp","tech":"WebAssembly","input":["keyboard","gamepad","mouse"],"saves":true,"published":{"date":"2026-10-04"}},"assets":{"kind":"rom","rom":{"dump":"Pokémon Diamond, Pearl or Platinum, .nds","known":{"source":"https://pokeweb.morisoba.moe/","dumps":[{"name":"Diamond (USA)","sha1":"a46233d8b79a69ea87aa295a0efad5237d02841e"},{"name":"Pearl (USA)","sha1":"99083bf15ec7c6b81b4ba241ee10abd9e80999ac"},{"name":"Platinum (USA), Rev 1","sha1":"0862ec35b24de5c7e2dcb88c9eea0873110d755c"}]}}},"note":"pret's decompilation of Diamond, Pearl and Platinum, rebuilt for the browser with no emulator in the loop. Drop in your own ROM; saves and settings stay in the browser.","alternatives":[],"cover":"https://recomp.gg/media/pokemon-diamond-pearl/cover-528.eb9ece2872.webp","summary":{"text":"Pokémon Diamond Version and Pearl Version are role-playing games (RPGs) developed by Game Freak and published by Nintendo for the Nintendo DS. With the enhanced remake Pokémon Platinum, the games comprise the fifth installment and fourth generation of the Pokémon series of RPGs. First released in Japan on September 28, 2006, the games were later released to North America, Australia, and Europe over the course of 2007.\n\nLike previous Pokémon games, Diamond and Pearl chronicle the adventures of a young Pokémon trainer as he/she trains and battles Pokémon while also thwarting the schemes of a criminal organization. The games add many new features, such as Internet play over the Nintendo Wi-Fi Connection and changes to battle mechanics and Pokémon Contests, along with addition of 107 new Pokémon. The games are independent of each other but feature largely the same plot and while both can be played separately, it is necessary to trade between them in order to complete the games' Pokédexes.","source":{"name":"IGDB","url":"https://www.igdb.com/games/pokemon-diamond-version"}}},{"slug":"kirby-amazing-mirror","title":"Kirby & The Amazing Mirror","year":2004,"platform":"Game Boy Advance","studio":"HAL Laboratory","genre":"Platformer","page":"https://recomp.gg/g/kirby-amazing-mirror","play":{"url":"https://recomp.gg/play/kirby-amazing-mirror","opensInNewTab":false},"project":{"name":"katam","kind":"decompilation","source":"https://github.com/jiangzhengwenjz/katam","by":[{"name":"jiangzhengwenjz","github":"jiangzhengwenjz"}],"kindLabel":"Decompilation"},"port":{"url":"https://sh1ftmaker.github.io/katam-port/","by":[{"name":"sh1ftmaker","github":"sh1ftmaker"}],"repo":"https://github.com/sh1ftmaker/katam-port","tech":"WebAssembly","input":["keyboard","touch"],"saves":true,"published":{"date":"2026-08-04"}},"assets":{"kind":"rom","rom":{"dump":"Kirby & The Amazing Mirror (GBA)","known":{"source":"https://github.com/jiangzhengwenjz/katam","dumps":[{"name":"Kirby & The Amazing Mirror","sha1":"274b102b6d940f46861a92b4e65f89a51815c12c"}]}}},"note":"The katam decompilation of Kirby & The Amazing Mirror, ported to WebAssembly. Boots straight into a save file and plays a level on the game's own code; bring your own ROM, keyboard or touch.","alternatives":[],"cover":"https://recomp.gg/media/kirby-amazing-mirror/cover-528.53af193ff3.webp","summary":{"text":"Once again, Kirby must save the kingdom from evil. But this time he'll need some backup. As Kirby, you can call up one of four alter egos for help during your quest. Each character features new copy abilities that range from arrow-shooting to melee moves. Practice your skills in new side games, such as Crackity Hack and Speed Eaters. In addition to new abilities and subgames, Kirby & the Amazing Mirror also introduces new multiplayer modes.","source":{"name":"IGDB","url":"https://www.igdb.com/games/kirby-and-the-amazing-mirror"}}},{"slug":"legend-of-legaia","title":"Legend of Legaia","year":1998,"platform":"PS1","studio":"Prokion","genre":"RPG","page":"https://recomp.gg/g/legend-of-legaia","play":{"url":"https://recomp.gg/play/legend-of-legaia","opensInNewTab":false},"project":{"name":"legend-of-legaia-re","kind":"reimplementation","source":"https://github.com/AndrewAltimit/legend-of-legaia-re","license":"Unlicense","kindLabel":"Reimplementation"},"port":{"url":"https://andrewaltimit.github.io/legend-of-legaia-re/","by":[{"name":"Andrew Showers","github":"AndrewAltimit"}],"tech":"WebAssembly","input":["keyboard"],"published":{"date":"2026-05-05"}},"assets":{"kind":"own","files":"your Legend of Legaia disc image (BIN/ISO)"},"note":"A from-scratch engine port of the 1998 PlayStation RPG, reverse engineered down to the byte and compiled to WebAssembly. Bring your own disc image; no Sony data is shipped.","alternatives":[],"cover":"https://recomp.gg/media/legend-of-legaia/cover-528.33c6463456.webp","summary":{"text":"A legendary tale of betrayal and self-destruction. Abuse derived from the greediness of man. the powers of a magical creature betrayed. Will man realize his mistakes before irreparable damage is done? Armed with a magical ally and the will to survive, lead Vahn and his cohorts to the redemption of man. Pursue a quest to save the world and discover place where legends are born. New combat system bases on fight games. Discover special combinations for more effective attacks. Beautiful realistic graphics with full polygons. 100s of 3D enemies that react with a full range of motion.","source":{"name":"IGDB","url":"https://www.igdb.com/games/legend-of-legaia"}}},{"slug":"jimmy-neutron-boy-genius","title":"Jimmy Neutron: Boy Genius","year":2001,"platform":"PC","studio":"AWE Games","genre":"Platformer","page":"https://recomp.gg/g/jimmy-neutron-boy-genius","play":{"url":"https://recomp.gg/play/jimmy-neutron-boy-genius","opensInNewTab":false},"project":{"name":"jn-engine","kind":"reimplementation","source":"https://github.com/zenithscotty/jn-engine","kindLabel":"Reimplementation"},"port":{"url":"https://exentt.com/jn-engine/","by":[{"name":"zenithscotty","github":"zenithscotty"}],"tech":"WebAssembly","input":["keyboard","mouse"],"controls":"W/S move, A/D turn, Space jump, Shift run, R respawn, LMB free-look, Esc quit.","published":{"date":"2026-07-14"}},"assets":{"kind":"included"},"note":"A clean-room reimplementation of the engine behind the 2001 PC tie-in, rebuilt against captured Direct3D 7 output. Level 1 plays in the browser with nothing to install.","alternatives":[],"cover":"https://recomp.gg/media/jimmy-neutron-boy-genius/cover-528.abdecb88c3.webp","summary":{"text":"Initiate Contact with another galaxy and launch a makeshift satellite into space before breakfast. What in the world will the rest of the day bring Jimmy Neutron Boy Genius? It's up to you to find out!","source":{"name":"IGDB","url":"https://www.igdb.com/games/jimmy-neutron-boy-genius"}}},{"slug":"space-cadet-pinball","title":"3D Pinball: Space Cadet","year":1995,"platform":"PC","studio":"Cinematronics","genre":"Pinball","page":"https://recomp.gg/g/space-cadet-pinball","play":{"url":"https://recomp.gg/play/space-cadet-pinball","opensInNewTab":false},"project":{"name":"SpaceCadetPinball","kind":"decompilation","source":"https://github.com/k4zmu2a/SpaceCadetPinball","by":[{"name":"Muzychenko Andrey","github":"k4zmu2a"}],"license":"MIT","kindLabel":"Decompilation"},"port":{"url":"https://pinball.alula.me/","by":[{"name":"alula","github":"alula","x":"__alula"}],"repo":"https://github.com/alula/SpaceCadetPinball","tech":"WebAssembly","input":["keyboard"],"controls":"Space to launch, Z and / for the flippers.","multiplayer":false,"published":{"date":"2021-09-28"}},"assets":{"kind":"included"},"note":"The pinball table that shipped with Windows, decompiled and ported to WebAssembly. Space to launch, Z and / for the flippers.","alternatives":[],"cover":"https://recomp.gg/media/space-cadet-pinball/cover-528.886ac81399.webp","summary":{"text":"Full Tilt! Pinball, known as Pinball 95 in Europe, is a 1995 pinball video game developed by Cinematronics and published by Maxis. It features pre-rendered 3D graphics and three tables: Space Cadet, Skulduggery, and Dragon's Keep. A sequel called Full Tilt! Pinball 2 was released in 1996.","source":{"name":"Wikipedia","url":"https://en.wikipedia.org/wiki/Full_Tilt!_Pinball","license":{"name":"CC BY-SA 4.0","url":"https://creativecommons.org/licenses/by-sa/4.0/"}}}},{"slug":"simcity","title":"SimCity","year":1989,"platform":"PC","studio":"Maxis","genre":"City builder","page":"https://recomp.gg/g/simcity","play":{"url":"https://recomp.gg/play/simcity","opensInNewTab":false},"project":{"name":"micropolisJS","kind":"source-port","source":"https://github.com/graememcc/micropolisJS","kindLabel":"Source port"},"port":{"url":"https://www.graememcc.co.uk/micropolisJS/","by":[{"name":"Graeme McCutcheon","github":"graememcc","x":"graememcc","url":"https://www.graememcc.co.uk"}],"tech":"JavaScript","input":["keyboard","mouse"],"multiplayer":false,"published":{"date":"2013-10-27"}},"assets":{"kind":"included"},"note":"Micropolis, the open-sourced SimCity, hand-ported to JavaScript. Zone, build and watch the city grow.","alternatives":[],"cover":"https://recomp.gg/media/simcity/cover-528.8b848c6b7e.webp","summary":{"text":"SimCity, later renamed SimCity Classic, is a city-building simulation video game, first released on February 2, 1989, and designed by Will Wright for the Macintosh computer. SimCity was Maxis's second product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1993, SimCity 3000 in 1999, SimCity 4 in 2003, SimCity DS, SimCity Societies in 2007, and SimCity in 2013. Until the release of The Sims in 2000, the SimCity series was the best-selling line of computer games made by Maxis.","source":{"name":"IGDB","url":"https://www.igdb.com/games/simcity"}}},{"slug":"simtower","title":"SimTower","year":1994,"platform":"PC","studio":"OPeNBooK","genre":"City builder","page":"https://recomp.gg/g/simtower","play":{"url":"https://recomp.gg/play/simtower","opensInNewTab":false},"project":{"name":"ConciliaTower","kind":"reimplementation","source":"https://github.com/Jonahss/concilia-tower","by":[{"name":"Jonah","github":"Jonahss"}],"kindLabel":"Reimplementation"},"port":{"url":"https://kvetch.io/conciliatower/","by":[{"name":"Jonah","github":"Jonahss"}],"tech":"WebAssembly","input":["keyboard","mouse"],"published":{"date":"2026-09-11","post":"https://www.wyldcard.io/blog/simtower-remake-playable-in-browser/"}},"assets":{"kind":"own","files":"your SIMTOWER.EXE or SIMTOWER.EX_"},"note":"Reimplemented in C after a Ghidra decompilation of SIMTOWER.EXE, compiled to WebAssembly over six months of AI-directed work. Drop in your own SIMTOWER.EXE: sprites and sounds are read live, nothing is shipped here.","alternatives":[],"cover":"https://recomp.gg/media/simtower/cover-528.9e234a363e.webp","summary":{"text":"Welcome to the building simulation game SimTower, which offers the chance to build and manage all the complex, interconnected operations of a modern skycraper. You build your empire from nothing and become the engineer and general manager of your structure. You can provide offices, coffee shops or apartments to anyone who is willing to pay.","source":{"name":"IGDB","url":"https://www.igdb.com/games/simtower"}}},{"slug":"openttd","title":"OpenTTD","year":2004,"platform":"PC","studio":"OpenTTD team","genre":"Transport tycoon","page":"https://recomp.gg/g/openttd","play":{"url":"https://recomp.gg/play/openttd","opensInNewTab":false},"project":{"name":"OpenTTD","kind":"reimplementation","source":"https://github.com/OpenTTD/OpenTTD","kindLabel":"Reimplementation"},"port":{"url":"https://milek7.pl/openttd-wasm/","by":[{"name":"Milek7","github":"Milek7"}],"tech":"WebAssembly","input":["keyboard","mouse"],"multiplayer":false},"assets":{"kind":"included"},"note":"The open reimplementation of Transport Tycoon Deluxe, with free OpenGFX graphics, in an Emscripten build.","alternatives":[],"cover":"https://recomp.gg/media/openttd/cover-528.04a2ae25c2.webp","summary":{"text":"OpenTTD is a business simulation game initially developed by Ludvig Strigeus in which players earn money by transporting passengers and cargo via road, rail, water, and air. It is an open-source remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe.\n\nConnect industries and cities on procedurally-generated maps of up to 4096 x 4096 tiles by building a network of roads, railways, docks, and airports. Navigate dense city streets, cross oceans and rivers, and conquer high mountains in one of four climates.\n\nWork alone or with friends to complete production chains and transport finished goods to towns. Assemble a fleet of hundreds of vehicles, transferring cargo as needed in an interconnected, multimodal network with optional cargo destinations.\n\nKeep up with technological improvements through the years as towns grow; new modes of transport are invented; and industries appear, change production, or fail. Expand stations and build network capacity to keep up with demand and avoid delays.\n\nCustomize your OpenTTD experience via community-made mods downloaded through an in-game content service, including real-world vehicles, new industry sets, custom scenarios, and more.\n\nOpenTTD is free and open-source software, licensed under the GNU General Public License version 2.0. OpenTTD is under ongoing development. OpenTTD is not an abbreviation of anything.","source":{"name":"IGDB","url":"https://www.igdb.com/games/openttd"}}},{"slug":"warzone-2100","title":"Warzone 2100","year":1999,"platform":"PC","studio":"Pumpkin Studios","genre":"Strategy","page":"https://recomp.gg/g/warzone-2100","play":{"url":"https://play.wz2100.net","opensInNewTab":true},"project":{"name":"Warzone 2100","kind":"source-port","source":"https://github.com/Warzone2100/warzone2100","license":"GPL-2.0","kindLabel":"Source port"},"port":{"url":"https://play.wz2100.net","by":[{"name":"pastdue","github":"past-due"}],"tech":"WebAssembly","input":["keyboard","mouse"]},"assets":{"kind":"included"},"note":"The Warzone 2100 Project's own open-source engine, the one the game has run on since its 2004 source release, built for the browser. The full original campaign plays free, nothing to bring.","alternatives":[],"cover":"https://recomp.gg/media/warzone-2100/cover-528.2538849864.webp","summary":{"text":"In the late 21st century, NASDA (the North American Strategic Defense Agency) developed and deployed a massive missile defense system, including a network of nuclear-equipped satellites and ground-based launch sites. However, during a routine maintenance check, something went terribly wrong...\n\nWhile most of the survivors form scavenger bands to survive, one group of people, who refer to themselves as \"The Project\", seeks to rebuild civilization using pre-war technology.\n\nWarzone 2100 is a real-time strategy game, originally developed by Pumpkin Studios and published by Eidos Interactive, now developed by the Warzone 2100 Project. Compared to other real-time strategy games, it has a greater focus on artillery, radar, and counter-battery technologies, more frequent in-game cinematic updates as game play progresses, a massive research tree, as well as a vehicle design system.\n\nOutside of the story, Warzone 2100 only has a single faction. This limits some of the variety that can be expected from real-time strategy games, although the single faction is very complex. Essentially, Warzone 2100 plays much like Earth 2150 with 3D units and terrain, customizable vehicles, a lack of traditional infantry, use of \"research\" to acquire new technologies, and the differentiation of vehicles types.","source":{"name":"IGDB","url":"https://www.igdb.com/games/warzone-2100"}}},{"slug":"generals-zero-hour","title":"Command & Conquer: Generals Zero Hour","year":2003,"platform":"PC","studio":"EA Pacific","genre":"Strategy","page":"https://recomp.gg/g/generals-zero-hour","play":{"url":"https://generals.wasm.ltd","opensInNewTab":true},"project":{"name":"GeneralsX","kind":"source-port","source":"https://github.com/fbraz3/GeneralsX","by":[{"name":"Felipe Braz","github":"fbraz3"}],"kindLabel":"Source port"},"port":{"url":"https://generals.wasm.ltd","by":[{"name":"Erasmo Bellumat","github":"ebellumat"}],"repo":"https://github.com/origami-ltd/wasm-generals","tech":"WebGPU","input":["keyboard","mouse"],"multiplayer":true,"published":{"date":"2026-08-05"}},"assets":{"kind":"own","files":"your installed copy of Generals or Zero Hour"},"note":"GeneralsX, the GPL engine continuing EA's 2025 source release, ported to WebAssembly and WebGPU. Streams assets from your own installed copy over LAN; nothing is hosted here.","alternatives":[],"cover":"https://recomp.gg/media/generals-zero-hour/cover-528.f258d76cc5.webp","summary":{"text":"It's Zero Hour, and time to unleash the absolute latest in modern weapons technology in a quest to become the world's most powerful General. In Command & Conquer Generals: Zero Hour, the first expansion pack to Command & Conquer Generals, players will wage a global war for control of the modern world and face the ultimate challenge by squaring off against the world's most elite commanders. Selecting from a variety of new units and an arsenal of new high-tech weaponry, players will use whatever it takes to remove enemy Generals from power.\n\nTo emerge victorious, even the most experienced C&C Generals' veteran must discover new tactics and strategies to take full advantage of-and learn to defend against-the world's most lethal weapons. With the addition of new units, structures, and upgrades-plus enhanced controls, Battle Honors, and a variety of new online features-Command & Conquer Generals Zero Hour gives players the firepower they'll need for global domination.\n\nWith 15 new missions, players may be tasked to destroy the U.S. fleet in the Mediterranean, root out a splinter cell in Cairo, infiltrate a U.S. intelligence building, or send in special operatives to capture weapons of mass destruction. An all-new Generals Challenge mode allows players to control any of 9 new armies in battle against 9 AI generals.\n\nThe ultimate goal will be to successfully make their way through all 9 enemy Generals, and unlock a select number of their armies for play in Skirmish and Online modes and prove once and for all they are the Ultimate Modern Warfare General.","source":{"name":"IGDB","url":"https://www.igdb.com/games/command-conquer-generals-zero-hour"}}},{"slug":"prince-of-persia","title":"Prince of Persia","year":1989,"platform":"DOS","studio":"Brøderbund","genre":"Platformer","page":"https://recomp.gg/g/prince-of-persia","play":{"url":"https://recomp.gg/play/prince-of-persia","opensInNewTab":false},"project":{"name":"PrinceJS","kind":"reimplementation","source":"https://github.com/oklemenz/PrinceJS","license":"Unlicense","kindLabel":"Reimplementation"},"port":{"url":"https://princejs.com/","by":[{"name":"Oliver Klemenz","github":"oklemenz","x":"oklemenz","url":"https://oklemenz.de"}],"tech":"JavaScript","input":["keyboard","mouse","gamepad","touch"],"controls":"Arrow keys to move, jump and climb; Shift to drink a potion, grab an edge or strike.","saves":true,"multiplayer":false,"published":{"date":"2021-04-14"}},"assets":{"kind":"included"},"note":"The DOS Prince of Persia reimplemented in HTML5, sixty minutes on the clock. Arrow keys and Shift; gamepad and touch work too.","alternatives":[],"cover":"https://recomp.gg/media/prince-of-persia/cover-528.e4ef345120.webp","summary":{"text":"Prince of Persia is an action-adventure and platforming video game developed by Ubisoft Montreal and published by Ubisoft. It is part of the Prince of Persia franchise.\nThe game is set in ancient Persia, with a player-character whose name is not revealed in the game. He is accompanied by a woman named Elika, whom he met after a large sandstorm diverted him from his course and he ended up in a mysterious land. Players traverse many different environments using his acrobatic abilities to scale walls and even crawl on the ceilings. Throughout the journey, players combat various enemies as they attempt to cleanse the land of corruption.","source":{"name":"IGDB","url":"https://www.igdb.com/games/prince-of-persia"}}},{"slug":"vvvvvv","title":"VVVVVV","year":2010,"platform":"PC","studio":"Terry Cavanagh","genre":"Platformer","page":"https://recomp.gg/g/vvvvvv","play":{"url":"https://recomp.gg/play/vvvvvv","opensInNewTab":false},"project":{"name":"VVVVVV","kind":"source-port","source":"https://github.com/TerryCavanagh/VVVVVV","kindLabel":"Source port"},"port":{"url":"https://vvvvvv.cyanpurr.cc.cd/","by":[{"name":"cyanpurr","github":"cyanpurr","x":"cyanpurr"}],"repo":"https://github.com/cyanpurr/VVVVVV-WASM","tech":"WebAssembly","input":["keyboard"],"saves":true,"published":{"date":"2026-08-29"}},"assets":{"kind":"own","files":"your VVVVVV data.zip (from a purchased copy)"},"note":"The engine Terry Cavanagh open sourced in 2020, compiled to WebAssembly. Buy VVVVVV on Steam, then upload your data.zip from the game folder: the README says plainly that nothing is shipped here.","alternatives":[],"cover":"https://recomp.gg/media/vvvvvv/cover-528.35fe35e2a7.webp","summary":{"text":"There's something terribly wrong in an alternate dimension! Help Captain Viridian flip to find five crew members, 20 hard-to-reach Trinkets and save a dimension on the brink of destruction. It's a space opera in the most unique scale with a style that only VVVVVV can bring to you. Instead of jumping, control the direction of gravity by inverting your gravity and allowing Captain Viridian to flip between the floors and ceilings of the environment.\n\nFor adventurers who save the dimension, there's still hours and hours of new gameplay with all-new Player Levels. Test your mettle and see if you have what it takes to beat a collection of levels created by other famous game developers.\n\nInspired by classic 8-bit days gone-by and now with experience-heightening 3D, VVVVVV will challenge even the most battle-hardened old-school gamers.","source":{"name":"IGDB","url":"https://www.igdb.com/games/vvvvvv"}}},{"slug":"crimsonland","title":"Crimsonland","year":2003,"platform":"PC","studio":"10tons Entertainment","genre":"Shooter","page":"https://recomp.gg/g/crimsonland","play":{"url":"https://recomp.gg/play/crimsonland","opensInNewTab":false},"project":{"name":"crimson","kind":"decompilation","source":"https://github.com/banteg/crimson","kindLabel":"Decompilation"},"port":{"url":"https://crimson.land/play/","by":[{"name":"banteg","github":"banteg","x":"banteg","url":"https://banteg.xyz"}],"tech":"WebAssembly","input":["keyboard","mouse","gamepad"],"saves":true},"assets":{"kind":"included"},"note":"Decompiled from the 2003 binary and compiled to WebAssembly, assets shared with the developer's permission. Survival, quests and co-op play with nothing to install; a controller switches to twin-stick aim.","alternatives":[],"cover":"https://recomp.gg/media/crimsonland/cover-528.e311e71289.webp","summary":{"text":"Thousands of aliens, giant spiders, mutant lizards, and more are on the attack - can you survive the onslaught? In Crimsonland you will unlock new weapons and perks constantly improving your abilities and arsenal. Your screen will be filled with literally hundreds of monsters and thousands of giblets. Grab your gun and prepare for endless hours of intense top-down shooter fun!\n\nThe original Crimsonland was released in 2003. After the game was greenlit at the end of 2013, 10tons decided to give the game a complete tune-up. The brand new 2014 version introduces countless gameplay fixes, a new chapter with new enemies, new perks, and new weapons. On top of that we've done a complete art overhaul!","source":{"name":"IGDB","url":"https://www.igdb.com/games/crimsonland"}}},{"slug":"fade","title":"Fade","year":2001,"platform":"Pocket PC","studio":"Fade Team","genre":"Adventure","page":"https://recomp.gg/g/fade","play":{"url":"https://recomp.gg/play/fade","opensInNewTab":false},"project":{"name":"fade-decompilation","kind":"decompilation","source":"https://github.com/patheticaesthetic94/fade-decompilation","kindLabel":"Decompilation"},"port":{"url":"https://patheticaesthetic94.github.io/fade-decompilation/","by":[{"name":"Pathetic","github":"patheticaesthetic94"}],"tech":"WebAssembly","input":["keyboard","mouse","touch"],"saves":true,"published":{"date":"2026-09-28"}},"assets":{"kind":"included"},"note":"A complete decompilation of the obscure 2001 Pocket PC adventure, rendered inside a recreated handheld on the page. Pick the original 240x320 look or an AI-upscaled remaster; nothing to download beyond the page.","alternatives":[],"cover":"https://recomp.gg/media/fade/cover-528.8ae31c0318.webp","summary":{"text":"Fade, also known as 1112, is an adventure game originally developed by the Fade Team and released for the Windows Mobile Professional platform in 2001. It was broken up into chapters and renamed 1112 when released for the iOS, on November 24, 2008. In September 2019, the studio announced the cancellation of the final episodic entry of the series due to their shift in focus on VR games.","source":{"name":"Wikipedia","url":"https://en.wikipedia.org/wiki/Fade_(video_game)","license":{"name":"CC BY-SA 4.0","url":"https://creativecommons.org/licenses/by-sa/4.0/"}}}},{"slug":"robox","title":"Robox","year":2010,"platform":"Wii","studio":"Dreambox Games","genre":"Platformer","page":"https://recomp.gg/g/robox","play":{"url":"https://joykhloe.com/robox","opensInNewTab":true},"project":{"name":"ROBOX Recompiled","kind":"recompilation","source":"https://github.com/Eggscantfly/robox-recompiled","license":"GPL-2.0","kindLabel":"Recompilation"},"port":{"url":"https://joykhloe.com/robox","by":[{"name":"Eggscantfly","github":"Eggscantfly"}],"repo":"https://github.com/Eggscantfly/robox-recompiled-web","tech":"WebAssembly","input":["keyboard"],"saves":true,"published":{"date":"2026-07-25"}},"assets":{"kind":"included"},"note":"A static recompilation of the 2010 WiiWare platformer, its PowerPC code translated ahead of time to C and built with Emscripten. WiiWare is gone, so the browser build carries its own data; nothing to install.","alternatives":[],"cover":"https://recomp.gg/media/robox/cover-528.f88809e020.webp","summary":{"text":"Robox is a non-linear side-scrolling game developed by DreamBox Games in which the player controls the eponymous robot and explores the depths of an alien planet. Robox received negative reviews, with reviewers describing it as confusing and tedious, albeit visually pleasing. It was released onto WiiWare and was first sold on April 15, 2010.","source":{"name":"Wikipedia","url":"https://en.wikipedia.org/wiki/Robox","license":{"name":"CC BY-SA 4.0","url":"https://creativecommons.org/licenses/by-sa/4.0/"}}}},{"slug":"urban-terror","title":"Urban Terror","year":2000,"platform":"PC","studio":"FrozenSand","genre":"Shooter","page":"https://recomp.gg/g/urban-terror","play":{"url":"https://recomp.gg/play/urban-terror","opensInNewTab":false},"project":{"name":"ioUrbanTerror","kind":"source-port","source":"https://github.com/urbanterror/ioUrbanTerror","license":"GPL-2.0","kindLabel":"Source port"},"port":{"url":"https://ut.pieter.com","by":[{"name":"Pieter Levels","github":"levelsio","x":"levelsio","url":"https://levels.io"}],"tech":"WebAssembly","input":["keyboard","mouse"],"multiplayer":true},"assets":{"kind":"included"},"note":"ioUrbanTerror, the ioquake3 fork FrozenSand ships with its free standalone game, in the browser. Deathmatch on ut4_casa; nothing to install, nothing to bring.","alternatives":[],"cover":"https://recomp.gg/media/urban-terror/cover-528.b1889368e3.webp","summary":{"text":"Urban Terror, commonly abbreviated as UrT, is a free multiplayer first person shooter developed, that will run on any Quake III Arena compatible engine. It is available for Windows, Linux and Mac OS.\n\n\"Where Quake Meets Reality\"\n\nThe game can be described as a Hollywood tactical shooter; somewhat realism based, but the motto is \"fun over realism\". This results in a very unique, enjoyable and addictive game.\n\nUrban Terror is a standalone game since 2007 when id Software released its id Tech 3 engine under the GPL license. It now uses the latest ioquake3 engine that it is regularily updated and improved.","source":{"name":"IGDB","url":"https://www.igdb.com/games/urban-terror"}}},{"slug":"whiplash","title":"Whiplash","year":1995,"platform":"DOS","studio":"Gremlin Interactive","genre":"Racing","page":"https://recomp.gg/g/whiplash","play":{"url":"https://recomp.gg/play/whiplash","opensInNewTab":false},"project":{"name":"ROLLER","kind":"decompilation","source":"https://github.com/FatalDecomp/ROLLER","license":"GPL-3.0","kindLabel":"Decompilation"},"port":{"url":"https://fatal.racing/play.html","by":[{"name":"FatalDecomp","github":"FatalDecomp"}],"tech":"WebAssembly","input":["keyboard"],"published":{"date":"2024-11-04"}},"assets":{"kind":"demo","full":"a CUE/BIN or ISO image of a retail disc"},"note":"The FatalDecomp reconstruction of the 1995 DOS racer, compiled to WebAssembly. The bundled freeware demo plays on its own; import a retail disc image for the full game.","alternatives":[],"cover":"https://recomp.gg/media/whiplash/cover-528.dca6cb17b2.webp","summary":{"text":"Although Redmond (the rabbit) and Spanx (the weasel) are two animals chained together, the gameplay is much like any other platformer. The player controls only Spanx, using Redmond as a weapon or tool as the situation requires. Spanx has most standard platforming abilities, while Redmond is completely indestructible as a result of tests conducted upon him and so can be hurled into security guards, jammed into machinery, and used as a grappling hook, among other uses. Redmond can be inserted into special outlets to be set on fire, frozen, or become radioactive.","source":{"name":"IGDB","url":"https://www.igdb.com/games/whiplash"}}},{"slug":"fire-and-forget-2","title":"Fire & Forget II","year":1990,"platform":"DOS","studio":"Titus Interactive","genre":"Racing","page":"https://recomp.gg/g/fire-and-forget-2","play":{"url":"https://recomp.gg/play/fire-and-forget-2","opensInNewTab":false},"project":{"name":"fire-and-forget-2-recomp","kind":"decompilation","source":"https://github.com/n0isy/fire-and-forget-2-recomp","kindLabel":"Decompilation"},"port":{"url":"https://titustribute.com/ff2/","by":[{"name":"n0isy","github":"n0isy"}],"tech":"WebAssembly","input":["keyboard","touch"],"controls":"Arrows to steer, accelerate and brake; Space or Ctrl to fire; Enter or Shift to start, take off and land.","published":{"date":"2026-07-08"}},"assets":{"kind":"included"},"note":"The 1990 Titus DOS racer, reconstructed function by function from the disassembly and checked pixel-identical against the original. Plays at once, keyboard or touch.","alternatives":[],"cover":"https://recomp.gg/media/fire-and-forget-2/cover-528.2a57274394.webp","summary":{"text":"art two in the Fire and Forget series, best described as Crazy Cars (also by Titus) with weapons in a futuristic setting. This game combines the genres action and driving.\n\nIn each of the five levels you need to blow your way to the front of the death convoy and shot down the leader of a group of terrorists, who plans to blow up a city. Your machine of destruction is a car with the ability to fly.","source":{"name":"IGDB","url":"https://www.igdb.com/games/fire-and-forget-2-the-death-convoy"}}},{"slug":"skate-3","title":"Skate 3","year":2010,"platform":"Xbox 360","studio":"EA Black Box","genre":"Sports","page":"https://recomp.gg/g/skate-3","play":{"url":"https://recomp.gg/play/skate-3","opensInNewTab":false},"project":{"name":"skate-3-rust-engine","kind":"reimplementation","source":"https://github.com/SK8-ENGINE/skate-3-rust-engine","by":[{"name":"SK8 ENGINE","github":"SK8-ENGINE"}],"license":"GPL-3.0","kindLabel":"Reimplementation"},"port":{"url":"https://andrewnakas.github.io/skate3-cleanroom/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"tech":"WebGPU","input":["keyboard","gamepad","touch"],"controls":"WASD or left stick moves, arrows or right stick flick tricks, Space pushes, E/Shift/F are B/X/Y","published":{"date":"2026-09-28"},"repo":"https://github.com/andrewnakas/skate3-cleanroom"},"assets":{"kind":"included"},"note":"Not a decompilation of the Xbox 360 binary: a new Rust and Bevy engine that reads reverse-engineered collision, physics and animation data. Needs WebGPU; the main districts do not render yet, smaller maps do.","alternatives":[],"cover":"https://recomp.gg/media/skate-3/cover-528.a442ac1757.webp","summary":{"text":"Skate 3 features an all-new co-op mode where teammates can complete challenges together while advancing each other’s careers. From rewarding epic bails and fails with a beefed up Hall of Meat mode to honing your craft with the all-new skate.School, players of all skill levels have multiple ways to “kill it” in the game. The franchise also continues to raise the bar for user created content with the skate.Create feature suite, an innovative toolset that empowers gamers to truly express their skate style by creating their own graphics, videos, and skate parks.","source":{"name":"IGDB","url":"https://www.igdb.com/games/skate-3"}}},{"slug":"pokemon-firered-leafgreen","title":"Pokémon FireRed and LeafGreen","year":2004,"platform":"Game Boy Advance","studio":"Game Freak","genre":"RPG","page":"https://recomp.gg/g/pokemon-firered-leafgreen","play":{"url":"https://recomp.gg/cartridge/pokemon-firered-leafgreen","opensInNewTab":false},"project":{"name":"pokefirered","kind":"decompilation","source":"https://github.com/pret/pokefirered","by":[{"name":"pret","github":"pret"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/pokefirered-web/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/pokefirered-web","tech":"WebAssembly","emulator":"mGBA","input":["keyboard","gamepad","touch"],"controls":"Arrows move, Z is A, X is B, A and S are L and R, Enter is Start, Shift is Select.","saves":true,"published":{"date":"2026-10-05"}},"assets":{"kind":"rom","rom":{"dump":"Pokémon FireRed (USA, Europe), .gba, 16 MiB","kept":false,"known":{"source":"https://github.com/pret/pokefirered","dumps":[{"name":"FireRed, Rev 0","sha1":"41cb23d8dccc8ebd7c649cd8fbb58eeace6e2fdc"},{"name":"FireRed (USA, Europe), Rev 1","sha1":"dd5945db9b930750cb39d00c84da8571feebf417"},{"name":"FireRed, Nintendo Switch Online","sha1":"baa452d0b24629dd7782cfc07a8984085dde1311"}]}}},"note":"Your own FireRed cartridge on EmulatorJS's mGBA core. The pret decompilation rebuilds it byte for byte, and the page checks your dump against every revision it knows. In-game saves stay in your browser.","alternatives":[{"project":{"name":"pokefirered","kind":"decompilation","source":"https://github.com/pret/pokefirered","by":[{"name":"pret","github":"pret"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/pokeleafgreen-web/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/pokeleafgreen-web","tech":"WebAssembly","emulator":"mGBA","input":["keyboard","gamepad"],"controls":"Arrows move, Z is A, X is B, A and S are L and R, Enter is Start, Shift is Select.","saves":true,"published":{"date":"2026-10-05"}},"assets":{"kind":"rom","rom":{"dump":"Pokémon LeafGreen (USA, Europe), Rev 1, .gba, 16 MiB","kept":true,"known":{"source":"https://github.com/pret/pokefirered","dumps":[{"name":"LeafGreen, Rev 0","sha1":"574fa542ffebb14be69902d1d36f1ec0a4afd71e"},{"name":"LeafGreen (USA, Europe), Rev 1","sha1":"7862c67bdecbe21d1d69ce082ce34327e1c6ed5e"},{"name":"LeafGreen, Nintendo Switch Online","sha1":"62b9fc77549dbc67032eb6cbd0ea6ad3b825690f"}]}}},"note":"The LeafGreen cartridge, which the same pret decompilation rebuilds byte for byte, on mGBA compiled to WebAssembly, with save states."}],"cover":"https://recomp.gg/media/pokemon-firered-leafgreen/cover-528.1b8bf0bb2a.webp","summary":{"text":"Pokémon FireRed Version and Pokémon LeafGreen Version are a pair of core series Generation III games that are set in the Kanto region. They were released in Japan on January 29, 2004, in North America on September 9, 2004, in Australia on September 23, 2004 and in Europe on October 1, 2004.\n\nAs the first remakes in the Pokémon franchise, the games revisit the original pair of Pokémon games, Pokémon Red and Green Versions, and so feature all of the characters, plot elements, and challenges of them, but with several important upgrades to bring them up to speed with other Generation III games.\n\nThe Game Boy Advance Wireless Adapter was initially included with the games when they were first released, eliminating the need for Game Link Cables when trading between the two games (and later Pokémon Emerald Version). In later copies, it was sold separately.\n\nFireRed and LeafGreen went on to become the second best-selling games of the Game Boy Advance, only behind Pokémon Ruby and Sapphire Versions. They also received Nintendo's Player's Choice awards.","source":{"name":"IGDB","url":"https://www.igdb.com/games/pokemon-firered-version"}}},{"slug":"pokemon-ruby-sapphire","title":"Pokémon Ruby and Sapphire","year":2002,"platform":"Game Boy Advance","studio":"Game Freak","genre":"RPG","page":"https://recomp.gg/g/pokemon-ruby-sapphire","play":{"url":"https://recomp.gg/cartridge/pokemon-ruby-sapphire","opensInNewTab":false},"project":{"name":"pokeruby","kind":"decompilation","source":"https://github.com/pret/pokeruby","by":[{"name":"pret","github":"pret"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/pokeruby-web/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/pokeruby-web","tech":"WebAssembly","emulator":"mGBA","input":["keyboard","gamepad"],"controls":"Arrows move, X is A, Z is B, A and S are L and R, Enter is Start, Shift is Select.","saves":true,"published":{"date":"2026-10-05"}},"assets":{"kind":"rom","rom":{"dump":"Pokémon Ruby or Sapphire, .gba, 16 MiB","kept":true,"known":{"source":"https://github.com/pret/pokeruby","dumps":[{"name":"Ruby, Rev 0","sha1":"f28b6ffc97847e94a6c21a63cacf633ee5c8df1e"},{"name":"Ruby, Rev 1","sha1":"610b96a9c9a7d03d2bafb655e7560ccff1a6d894"},{"name":"Ruby, Rev 2","sha1":"5b64eacf892920518db4ec664e62a086dd5f5bc8"},{"name":"Sapphire, Rev 0","sha1":"3ccbbd45f8553c36463f13b938e833f652b793e4"},{"name":"Sapphire, Rev 1","sha1":"4722efb8cd45772ca32555b98fd3b9719f8e60a9"},{"name":"Sapphire, Rev 2","sha1":"89b45fb172e6b55d51fc0e61989775187f6fe63c"},{"name":"Ruby (Germany), Rev 0","sha1":"1c2a53332382e14dab8815e3a6dd81ad89534050"},{"name":"Ruby (Germany), Rev 1","sha1":"424740be1fc67a5ddb954794443646e6aeee2c1b"},{"name":"Sapphire (Germany), Rev 0","sha1":"fa0bd1abe04fea17016f585454d0f1392f342a21"},{"name":"Sapphire (Germany), Rev 1","sha1":"7e6e034f9cdca6d2c4a270fdb50a94def5883d17"}]}}},"note":"Your own Ruby or Sapphire cartridge, the one the pret decompilation rebuilds, on mGBA compiled to WebAssembly, with save states.","alternatives":[],"cover":"https://recomp.gg/media/pokemon-ruby-sapphire/cover-528.585711f254.webp","summary":{"text":"Sequel to Pokémon Gold and Silver Versions (1999), Pokémon Ruby and Sapphire Versions offer 135 new Pokémon, more complex battling and training systems, new crime organizations, a longer and more story-focused campaign and upgraded graphics to create a new and technically improved Pokémon experience.","source":{"name":"IGDB","url":"https://www.igdb.com/games/pokemon-ruby-version"}}},{"slug":"pokemon-gold-silver","title":"Pokémon Gold and Silver","year":1999,"platform":"Game Boy Color","studio":"Game Freak","genre":"RPG","page":"https://recomp.gg/g/pokemon-gold-silver","play":{"url":"https://recomp.gg/cartridge/pokemon-gold-silver","opensInNewTab":false},"project":{"name":"pokegold","kind":"decompilation","source":"https://github.com/pret/pokegold","by":[{"name":"pret","github":"pret"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/pokegold-web/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/pokegold-web","tech":"WebAssembly","emulator":"Gambatte","input":["keyboard","gamepad","touch"],"controls":"Arrows move, X is A, Z is B, Enter is Start, Shift is Select.","saves":true,"published":{"date":"2026-10-05"}},"assets":{"kind":"rom","rom":{"dump":"Pokémon Gold or Silver (USA, Europe), .gbc, 2 MiB","kept":false,"known":{"source":"https://github.com/pret/pokegold","dumps":[{"name":"Gold (USA, Europe)","sha1":"d8b8a3600a465308c9953dfa04f0081c05bdcb94"},{"name":"Silver (USA, Europe)","sha1":"49b163f7e57702bc939d642a18f591de55d92dae"}]}}},"note":"Your own Gold or Silver cartridge on EmulatorJS's Gambatte core. The pret disassembly rebuilds both byte for byte; battery saves stay in your browser.","alternatives":[],"cover":"https://recomp.gg/media/pokemon-gold-silver/cover-528.1621c22e14.webp","summary":{"text":"Pokémon Gold, along with Pokémon Silver, are the sequels to Pokémon Red and Blue. They offer 100 new Pokémon to capture and train, 8 more Gyms to take on and a new Pokémon League challenge. Featuring an expanded post-game, Pokémon Gold and Silver additionally offer extra content from the previous entries in the series.","source":{"name":"IGDB","url":"https://www.igdb.com/games/pokemon-gold-version"}}},{"slug":"pokemon-crystal","title":"Pokémon Crystal","year":2000,"platform":"Game Boy Color","studio":"Game Freak","genre":"RPG","page":"https://recomp.gg/g/pokemon-crystal","play":{"url":"https://recomp.gg/cartridge/pokemon-crystal","opensInNewTab":false},"project":{"name":"pokecrystal","kind":"decompilation","source":"https://github.com/pret/pokecrystal","by":[{"name":"pret","github":"pret"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/pokecrystal-web/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/pokecrystal-web","tech":"WebAssembly","emulator":"Gambatte","input":["keyboard","gamepad","touch"],"controls":"Arrows move, X is A, Z is B, Enter is Start, Shift is Select.","saves":true,"published":{"date":"2026-10-08"}},"assets":{"kind":"rom","rom":{"dump":"Pokémon Crystal (USA, Europe), 1.0 or 1.1, .gbc, 2 MiB","kept":false,"known":{"source":"https://github.com/pret/pokecrystal","dumps":[{"name":"Crystal (USA, Europe) 1.0","sha1":"f4cd194bdee0d04ca4eac29e09b8e4e9d818c133"},{"name":"Crystal (USA, Europe) 1.1","sha1":"f2f52230b536214ef7c9924f483392993e226cfb"}]}}},"note":"Your own Crystal cartridge, either revision, on EmulatorJS's Gambatte core. The pret disassembly rebuilds both byte for byte; battery saves stay in your browser.","alternatives":[],"cover":"https://recomp.gg/media/pokemon-crystal/cover-528.2fa5e98ed7.webp","summary":{"text":"Pokemon Crystal is an enhanced version of Pokemon Gold and Silver and a role-playing game played from a top-down perspective. As in the earlier versions, the player explores the Johto region, catches and trains Pokemon, and battles other Trainers in turn-based combat while earning Gym Badges and filling out the Pokedex. Crystal keeps the same core adventure while adding refinements, including the option to play as a female character and animated Pokemon sprites. It retains series staples such as a real-time clock, Pokemon breeding, and trading and battling with other games via a link connection.","source":{"name":"IGDB","url":"https://www.igdb.com/games/pokemon-crystal-version"}}},{"slug":"pokemon-yellow","title":"Pokémon Yellow","year":1998,"platform":"Game Boy","studio":"Game Freak","genre":"RPG","page":"https://recomp.gg/g/pokemon-yellow","play":{"url":"https://recomp.gg/cartridge/pokemon-yellow","opensInNewTab":false},"project":{"name":"pokeyellow","kind":"decompilation","source":"https://github.com/pret/pokeyellow","by":[{"name":"pret","github":"pret"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/pokeyellow-web/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/pokeyellow-web","tech":"WebAssembly","emulator":"Gambatte","input":["keyboard","gamepad","touch"],"controls":"Arrows move, X is A, Z is B, Enter is Start, Shift is Select.","saves":true,"published":{"date":"2026-10-05"}},"assets":{"kind":"rom","rom":{"dump":"Pokémon Yellow (USA, Europe), .gb, 1 MiB","kept":false,"known":{"source":"https://github.com/pret/pokeyellow","dumps":[{"name":"Yellow (USA, Europe)","sha1":"cc7d03262ebfaf2f06772c1a480c7d9d5f4a38e1"}]}}},"note":"Your own Yellow cartridge, the one the pret disassembly rebuilds byte for byte, on EmulatorJS's Gambatte core. Battery saves stay in your browser.","alternatives":[],"cover":"https://recomp.gg/media/pokemon-yellow/cover-528.9bfcc47304.webp","summary":{"text":"Pokémon Yellow is an enhanced version of Pokémon Red and Blue that allows you to start the game with your very own Pikachu following you around on-foot and collect the 3 other starters from strangers you meet around the region. However, your goal remains the same: catch them all and become the ultimate Pokémon Master.","source":{"name":"IGDB","url":"https://www.igdb.com/games/pokemon-yellow-version-special-pikachu-edition"}}},{"slug":"pokemon-trading-card-game","title":"Pokémon Trading Card Game","year":1998,"platform":"Game Boy Color","studio":"Hudson Soft","genre":"Card game","page":"https://recomp.gg/g/pokemon-trading-card-game","play":{"url":"https://recomp.gg/cartridge/pokemon-trading-card-game","opensInNewTab":false},"project":{"name":"poketcg","kind":"decompilation","source":"https://github.com/pret/poketcg","by":[{"name":"pret","github":"pret"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/poketcg-web/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/poketcg-web","tech":"WebAssembly","emulator":"Gambatte","input":["keyboard","gamepad","touch"],"controls":"Arrows move, X is A, Z is B, Enter is Start, Shift is Select.","saves":true,"published":{"date":"2026-10-05"}},"assets":{"kind":"rom","rom":{"dump":"Pokémon Trading Card Game (USA), .gbc, 1 MiB","kept":false,"known":{"source":"https://github.com/pret/poketcg","dumps":[{"name":"Trading Card Game (USA)","sha1":"0f8670a583255cff3e5b7ca71b5d7454d928fc48"}]}}},"note":"Your own cartridge, the one the pret disassembly rebuilds byte for byte, on EmulatorJS's Gambatte core. Your collection, your decks and a duel suspended mid-game stay in your browser.","alternatives":[],"cover":"https://recomp.gg/media/pokemon-trading-card-game/cover-528.c33ab38b3e.webp","summary":{"text":"Your goal in life is to become a Pokemon Card Master. In order to do that, you must pick a deck from three starter packs of cards based on Charmander, Squirtle, and Bulbasaur and travel to the eight card clubs and defeat their leaders. Along the way, you will challenge many players to collect new cards and the helpful Professor Mason will aid you by giving you cards as well. While becoming a card master is a laudable accomplishment, the real goal of the game is to collect all of the cards over 200 in all. If you want to collect all of the cards, you must play human opponents in the Pop mode to get a chance to earn rare cards. All of the complexity of the real-world game has been captured here. Play Pokemon Trading Card Game and become a Pokemon Card Master.","source":{"name":"IGDB","url":"https://www.igdb.com/games/pokemon-trading-card-game"}}},{"slug":"pokemon-mystery-dungeon-red","title":"Pokémon Mystery Dungeon: Red Rescue Team","year":2005,"platform":"Game Boy Advance","studio":"Chunsoft","genre":"RPG","page":"https://recomp.gg/g/pokemon-mystery-dungeon-red","play":{"url":"https://recomp.gg/cartridge/pokemon-mystery-dungeon-red","opensInNewTab":false},"project":{"name":"pmd-red","kind":"decompilation","source":"https://github.com/pret/pmd-red","by":[{"name":"pret","github":"pret"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/pmdred-web/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/pmdred-web","tech":"WebAssembly","emulator":"mGBA","input":["keyboard"],"controls":"Arrows move, X is A, Z is B, A and S are L and R, Enter is Start, Shift is Select.","saves":true,"published":{"date":"2026-10-05"}},"assets":{"kind":"rom","rom":{"dump":"Pokémon Mystery Dungeon: Red Rescue Team, .gba, 32 MiB","kept":true,"known":{"source":"https://github.com/pret/pmd-red","dumps":[{"name":"Red Rescue Team","sha1":"9f4cfc5b5f4859d17169a485462e977c7aac2b89"}]}}},"note":"Your own Red Rescue Team cartridge, the one the pret decompilation rebuilds, on mGBA compiled to WebAssembly, with save states.","alternatives":[],"cover":"https://recomp.gg/media/pokemon-mystery-dungeon-red/cover-528.a48d7f5ebe.webp","summary":{"text":"You, a regular human, find yourself trapped in the body of a Pokémon in a world inhabited by Pokémon. Without any other choice, you go on rescue missions through randomly generated dungeons with your newly-acquired partner and friend to save the world and get back to your human life.","source":{"name":"IGDB","url":"https://www.igdb.com/games/pokemon-mystery-dungeon-red-rescue-team"}}},{"slug":"fire-emblem-sacred-stones","title":"Fire Emblem: The Sacred Stones","year":2004,"platform":"Game Boy Advance","studio":"Intelligent Systems","genre":"Strategy","page":"https://recomp.gg/g/fire-emblem-sacred-stones","play":{"url":"https://recomp.gg/cartridge/fire-emblem-sacred-stones","opensInNewTab":false},"project":{"name":"fireemblem8u","kind":"decompilation","source":"https://github.com/FireEmblemUniverse/fireemblem8u","by":[{"name":"Fire Emblem Universe","github":"FireEmblemUniverse","url":"https://feuniverse.us"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/fe8-web/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/fe8-web","tech":"WebAssembly","emulator":"mGBA","input":["keyboard"],"controls":"Arrows move, X is A, Z is B, A and S are L and R, Enter is Start, Shift is Select.","saves":true,"published":{"date":"2026-10-05"}},"assets":{"kind":"rom","rom":{"dump":"Fire Emblem: The Sacred Stones (USA), .gba, 16 MiB","kept":true,"known":{"source":"https://github.com/FireEmblemUniverse/fireemblem8u","dumps":[{"name":"The Sacred Stones (USA)","sha1":"c25b145e37456171ada4b0d440bf88a19f4d509f"}]}}},"note":"Your own cartridge, the one the Fire Emblem Universe decompilation rebuilds byte for byte, on mGBA compiled to WebAssembly, with save states.","alternatives":[],"cover":"https://recomp.gg/media/fire-emblem-sacred-stones/cover-528.ed4a1ead9f.webp","summary":{"text":"In Fire Emblem: The Sacred Stones, you must help protect the nation of Renais from the invading Grado Empire. Plan your strategy, choose your units, and then lead your soldiers in to battle. The more experience your soldiers gain, the more you can upgrade their abilities. This time, your soldiers can gain experience by fighting new monsters in the Tower of Valni.","source":{"name":"IGDB","url":"https://www.igdb.com/games/fire-emblem-the-sacred-stones"}}},{"slug":"zelda-minish-cap","title":"The Legend of Zelda: The Minish Cap","year":2004,"platform":"Game Boy Advance","studio":"Capcom","genre":"Action adventure","page":"https://recomp.gg/g/zelda-minish-cap","play":{"url":"https://recomp.gg/cartridge/zelda-minish-cap","opensInNewTab":false},"project":{"name":"tmc","kind":"decompilation","source":"https://github.com/zeldaret/tmc","by":[{"name":"zeldaret","github":"zeldaret"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/tmc-web/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/tmc-web","tech":"WebAssembly","emulator":"mGBA","input":["keyboard","gamepad"],"controls":"Arrows move, X is A, Z is B, A and S are L and R (R rolls), Enter is Start, Shift is Select.","saves":true,"published":{"date":"2026-10-05"}},"assets":{"kind":"rom","rom":{"dump":"The Legend of Zelda: The Minish Cap, .gba, 16 MiB","kept":true,"known":{"source":"https://github.com/zeldaret/tmc","dumps":[{"name":"The Minish Cap (USA)","sha1":"b4bd50e4131b027c334547b4524e2dbbd4227130"},{"name":"The Minish Cap (Europe)","sha1":"cff199b36ff173fb6faf152653d1bccf87c26fb7"},{"name":"The Minish Cap (Japan)","sha1":"6c5404a1effb17f481f352181d0f1c61a2765c5d"}]}}},"note":"Your own cartridge, the one the zeldaret decompilation rebuilds, on mGBA compiled to WebAssembly, with save states.","alternatives":[],"cover":"https://recomp.gg/media/zelda-minish-cap/cover-528.a3b54f309f.webp","summary":{"text":"The Legend of Zelda: The Minish Cap is a top-down action adventure game that tells the origins of the evil Vaati from Four Swords. Like most other titles in the series, The Minish Cap features the fully explorable land of Hyrule, although it can be viewed from the eyes of a human or the eyes of a Minish, a race of tiny people and an alternate form that Link can transform into. Unlike the multiplayer focus of the other games in the series, The Minish Cap retains the original form of exploration and dungeons as seen in A Link to the Past, Oracle of Seasons, and Oracle of Ages, as well as returning characters and game mechanics such as Malon and the Spin Attack. New features include fusing Kinstones and shrinking to the size of a Minish.","source":{"name":"IGDB","url":"https://www.igdb.com/games/the-legend-of-zelda-the-minish-cap"}}},{"slug":"metroid-zero-mission","title":"Metroid: Zero Mission","year":2004,"platform":"Game Boy Advance","studio":"Nintendo R&D1","genre":"Action adventure","page":"https://recomp.gg/g/metroid-zero-mission","play":{"url":"https://recomp.gg/cartridge/metroid-zero-mission","opensInNewTab":false},"project":{"name":"mzm","kind":"decompilation","source":"https://github.com/metroidret/mzm","by":[{"name":"metroidret","github":"metroidret"}],"license":"MIT","kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/mzm-web/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/mzm-web","tech":"WebAssembly","emulator":"mGBA","input":["keyboard","gamepad"],"controls":"Arrows move, X is A (jump), Z is B (shoot), A and S are L and R, Enter is Start, Shift is Select, P pauses.","saves":true,"published":{"date":"2026-10-05"}},"assets":{"kind":"rom","rom":{"dump":"Metroid: Zero Mission (USA), .gba, 8 MiB","kept":true,"known":{"source":"https://github.com/metroidret/mzm","dumps":[{"name":"Zero Mission (USA)","sha1":"5de8536afe1f0078ee6fe1089f890e8c7aa0a6e8"}]}}},"note":"Your own cartridge, the one the metroidret decompilation rebuilds byte for byte, on mGBA compiled to WebAssembly, with save states.","alternatives":[],"cover":"https://recomp.gg/media/metroid-zero-mission/cover-528.4be790b240.webp","summary":{"text":"The full story of Samus Aran's first mission finally unfolds...\n\nThe first Metroid game just scratched the surface of the cataclysmic events on planet Zebes, and at long last the rest of the tale has come to light. Experience the first of Samus's legendary adventures through all-new cut-scenes and action sequences as the bounty hunter races through the deeps toward her showdown with the leader of the Space Pirates. But will the end of Mother Brain really mean the end of the story...?\n\nCompletion of the game unlocks an emulated version of the original Metroid game. Zero Mission also allow players to unlock the Metroid Fusion picture gallery by linking between Zero Mission and Fusion cartridges via the Game Boy Advance Game Link Cable.","source":{"name":"IGDB","url":"https://www.igdb.com/games/metroid-zero-mission"}}},{"slug":"kirby-nightmare-in-dream-land","title":"Kirby: Nightmare in Dream Land","year":2002,"platform":"Game Boy Advance","studio":"HAL Laboratory","genre":"Platformer","page":"https://recomp.gg/g/kirby-nightmare-in-dream-land","play":{"url":"https://recomp.gg/cartridge/kirby-nightmare-in-dream-land","opensInNewTab":false},"project":{"name":"knidl","kind":"decompilation","source":"https://github.com/overjt/knidl","by":[{"name":"Jonathan Toledo","github":"overjt"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/knidl-web/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/knidl-web","tech":"WebAssembly","emulator":"mGBA","input":["keyboard"],"controls":"Arrows move, X is A, Z is B, A and S are L and R, Enter is Start, Shift is Select.","saves":true,"published":{"date":"2026-10-05"}},"assets":{"kind":"rom","rom":{"dump":"Kirby: Nightmare in Dream Land (USA), .gba, 8 MiB","kept":true,"known":{"source":"https://github.com/overjt/knidl","dumps":[{"name":"Nightmare in Dream Land (USA)","sha1":"37a476567d133c146fee6b5e2eb0b07a215da6b0"}]}}},"note":"Your own cartridge, the one the knidl decompilation rebuilds byte for byte, on mGBA compiled to WebAssembly, with save states.","alternatives":[],"cover":"https://recomp.gg/media/kirby-nightmare-in-dream-land/cover-528.6257cc4a65.webp","summary":{"text":"Kirby's Adventure is a 1993 platform game developed by HAL Laboratory and published by Nintendo for the Nintendo Entertainment System (NES). It is the second game in the Kirby series after Kirby's Dream Land (1992) on the Game Boy and the first to include the Copy Ability, which allows the main character Kirby to gain new powers by eating certain enemies. The game centers around Kirby traveling across Dream Land to repair the Star Rod after King Dedede breaks it apart and gives the pieces to his minions.","source":{"name":"Wikipedia","url":"https://en.wikipedia.org/wiki/Kirby's_Adventure","license":{"name":"CC BY-SA 4.0","url":"https://creativecommons.org/licenses/by-sa/4.0/"}}}},{"slug":"wario-land-4","title":"Wario Land 4","year":2001,"platform":"Game Boy Advance","studio":"Nintendo R&D1","genre":"Platformer","page":"https://recomp.gg/g/wario-land-4","play":{"url":"https://recomp.gg/cartridge/wario-land-4","opensInNewTab":false},"project":{"name":"warioland4","kind":"decompilation","source":"https://github.com/TsilaAllaoui/warioland4","by":[{"name":"TsilaAllaoui","github":"TsilaAllaoui","url":"https://tsilaallaoui.github.io"}],"license":"MIT","kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/warioland4-web/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/warioland4-web","tech":"WebAssembly","emulator":"mGBA","input":["keyboard"],"controls":"Arrows move, X is A, Z is B, A and S are L and R, Enter is Start, Shift is Select.","saves":true,"published":{"date":"2026-10-05"}},"assets":{"kind":"rom","rom":{"dump":"Wario Land 4 (USA, Europe), .gba, 8 MiB","kept":true}},"note":"Your own cartridge, the one the warioland4 decompilation rebuilds byte for byte, on mGBA compiled to WebAssembly, with save states.","alternatives":[],"cover":"https://recomp.gg/media/wario-land-4/cover-528.7b4f7400c7.webp","summary":{"text":"Wario's back for more...and more...and MORE!\n\nHey! You! Yeah, you! Listen up when Wario's talking to you! I just read about this legendary Pyramid of Gold, and you're gonna help me go explore it. There's lots of treasure in there for the taking, and I want it all. I'm sure there are gonna be all kinds of weird enemies and big, bad bosses in there, so if you don't think you can hack it, put the game down now. I don't want any losers making me jump into bottomless pits, you hear me?\n\n-Wario invades the Game Boy Advance! See Wario in all his greedy glory as he explores vivid worlds made possible by the power of the GBA!\n-Flex your muscles! Wario is no longer immortal, so you'll have your work cut out as you roll, punch and jump your way to tougher and tougher challenges. Wario will get stung by bees, zombified, bitten by bats, set on fire, and much more - what a way to make a living!\n-Over twenty enormous stages await! Hunt down CDs for your listening pleasure, or collect treasure to spend on all-new items that you can use against the most bizarre bosses ever!","source":{"name":"IGDB","url":"https://www.igdb.com/games/wario-land-4"}}},{"slug":"sonic-the-hedgehog","title":"Sonic the Hedgehog","year":1991,"platform":"Genesis","studio":"Sonic Team","genre":"Platformer","page":"https://recomp.gg/g/sonic-the-hedgehog","play":{"url":"https://recomp.gg/play/sonic-the-hedgehog","opensInNewTab":false},"project":{"name":"s1disasm","kind":"decompilation","source":"https://github.com/sonicretro/s1disasm","by":[{"name":"Sonic Retro","github":"sonicretro","url":"https://sonicretro.org"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/sonic1-web/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/sonic1-web","tech":"WebAssembly","emulator":"mdcore","input":["keyboard"],"controls":"Arrows move, Z, X or C jump, Enter is Start.","published":{"date":"2026-10-06"}},"assets":{"kind":"rom","rom":{"dump":"Sonic the Hedgehog (USA, Europe), REV00, .md, .bin or .gen, 512 KiB","kept":false,"known":{"source":"https://andrewnakas.github.io/sonic1-web/","dumps":[{"name":"Sonic the Hedgehog (USA, Europe), REV00","sha1":"6ddb7de1e17e7f6cdb88927bd906352030daa194"}]}}},"note":"Your own REV00 cartridge, which the Sonic Retro disassembly reassembles byte for byte, on mdcore, a Mega Drive core Andrew Nakas wrote under the MIT license.","alternatives":[],"cover":"https://recomp.gg/media/sonic-the-hedgehog/cover-528.753324175a.webp","summary":{"text":"Sonic the Hedgehog is a 2D side-scrolling platformer developed by Sonic Team and published by Sega for the Genesis/Mega Drive. Players control Sonic the Hedgehog, who can run at near supersonic speeds and sets out on a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and seeks the powerful Chaos Emeralds.","source":{"name":"IGDB","url":"https://www.igdb.com/games/sonic-the-hedgehog"}}},{"slug":"sonic-the-hedgehog-2","title":"Sonic the Hedgehog 2","year":1992,"platform":"Genesis","studio":"Sega Technical Institute","genre":"Platformer","page":"https://recomp.gg/g/sonic-the-hedgehog-2","play":{"url":"https://recomp.gg/play/sonic-the-hedgehog-2","opensInNewTab":false},"project":{"name":"s2disasm","kind":"decompilation","source":"https://github.com/sonicretro/s2disasm","by":[{"name":"Sonic Retro","github":"sonicretro","url":"https://sonicretro.org"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/sonic2-web/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/sonic2-web","tech":"WebAssembly","emulator":"mdcore","input":["keyboard"],"controls":"Arrows move, Z, X or C jump, Enter is Start.","published":{"date":"2026-10-08"}},"assets":{"kind":"rom","rom":{"dump":"Sonic the Hedgehog 2, REV01 or Rev B, .md, .bin or .gen, 1 MiB","kept":false,"known":{"source":"https://andrewnakas.github.io/sonic2-web/","dumps":[{"name":"Sonic the Hedgehog 2, REV01","sha1":"8bca5dcef1af3e00098666fd892dc1c2a76333f9"},{"name":"Sonic the Hedgehog 2, Rev B (Sonic Classics)","sha1":"2af1003247aec262089c8df22d05e80d04a1b5e4"}]}}},"note":"Your own cartridge, which the Sonic Retro disassembly reassembles byte for byte, on mdcore, a Mega Drive core Andrew Nakas wrote under the MIT license.","alternatives":[],"cover":"https://recomp.gg/media/sonic-the-hedgehog-2/cover-528.a920a889cb.webp","summary":{"text":"Sonic the Hedgehog 2 is a side-scrolling platform game and the sequel to the original Sonic the Hedgehog. Players control Sonic as he traverses larger, faster-paced levels across West Side Island, collecting rings, defeating robot enemies, and pursuing Doctor Robotnik. The game introduces Sonic's sidekick Miles \"Tails\" Prower, a two-tailed fox who can be controlled by a second player. It also adds the spin dash move, a competitive split-screen multiplayer mode, and pseudo-3D special stages in which players collect rings to earn Chaos Emeralds.","source":{"name":"IGDB","url":"https://www.igdb.com/games/sonic-the-hedgehog-2"}}},{"slug":"legend-of-zelda","title":"The Legend of Zelda","year":1986,"platform":"NES","studio":"Nintendo R&D4","genre":"Action adventure","page":"https://recomp.gg/g/legend-of-zelda","play":{"url":"https://recomp.gg/play/legend-of-zelda","opensInNewTab":false},"project":{"name":"zelda1-disassembly","kind":"decompilation","source":"https://github.com/aldonunez/zelda1-disassembly","by":[{"name":"Aldo Núñez","github":"aldonunez"}],"kindLabel":"Decompilation"},"port":{"url":"https://andrewnakas.github.io/zelda1-web/","by":[{"name":"Andrew Nakas","github":"andrewnakas","url":"https://nak.as"}],"repo":"https://github.com/andrewnakas/zelda1-web","tech":"WebAssembly","emulator":"FCEUmm","input":["keyboard"],"controls":"Arrows move, X is A (sword), Z is B (item), Enter is Start, Shift is Select.","saves":true,"published":{"date":"2026-10-06"}},"assets":{"kind":"rom","rom":{"dump":"The Legend of Zelda (USA), Rev 0 or Rev 1, .nes","known":{"source":"https://andrewnakas.github.io/zelda1-web/","dumps":[{"name":"The Legend of Zelda (USA), Rev 0","sha1":"a12d74c73a0481599a5d832361d168f4737bbcf6"},{"name":"The Legend of Zelda (USA), Rev 1","sha1":"be2f5dc8c5ba8ec1a344a71f9fb204750af24fe7"}]}}},"note":"Your own cartridge on EmulatorJS's FCEUmm core. Aldo Núñez's disassembly reassembles Rev 0 byte for byte; Rev 1 plays too, and the battery save stays in your browser.","alternatives":[],"cover":"https://recomp.gg/media/legend-of-zelda/cover-528.63ea4b6872.webp","summary":{"text":"The Legend of Zelda is the first title in the Zelda series, it has marked the history of video games particularly for it's game mechanics and universe. The player controls Link and must make his way through the forests, graveyards, plains and deserts of the Otherworld to find the secret entrances to the eight dungeons and try to restore the broken Triforce. Among the game's mechanics, it was the first time we saw a continuous world that could be freely explored, power-ups that permanently enhanced the main character's abilities and a battery save feature that allowed players to keep their progress instead of having to start over. The gameplay balanced action sequences with discovery, secrets and exploration.","source":{"name":"IGDB","url":"https://www.igdb.com/games/the-legend-of-zelda"}}}]}